Hi, I played the game for a bit, here are few things that could be improved
* when pressing god mode, the game closes, losing all progress >:(
* when selecting item, if you don't have any, you still lose your turn
* for a choice to be interesting needs to be non obvious, ex when going to the next level
* the game is just pressing fight and when low on health, pressing guard? usually in this genre, there are synergies, where a combination of items/attacks will lead to a higher damage than usual
* the art is fine, but feels empty
* even on small games, its necessary to have an unique selling point, define the game's identity and make it stand out for example in Undertale, It flips the traditional RPG trope, making non-violence just as viable and rewarding as fighting
and btw, I made a game prototype (https://ega-supremo.itch.io/holo-piknik). It would be great if you could spare a few minutes to check it out and give me your feedback, and tell me of the three, which one you prefer