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EggPanFries77

13
Posts
1
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6
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A member registered Jul 26, 2024 · View creator page →

Creator of

Recent community posts

Absolutely PEAK art and game! I hope this blows up (in a good way)

(2 edits)

Nvm I got past.. probably personally does not feel good to do the wall jump.. just had to get used to it. Nice art and music by the way!

I think I'm just bad at the game... got stuck at the wall jumps

Lovely game, art and music is nice, I think there are invisible platforms though.. (I am god lol)

I can't see the player but I love me some dinosaur games

Alright I updated the game! Flashing images warning lol

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Thanks for your feedback! I'll implement something in that increases the difficulty. Do you think spawning images to block your view sometimes or adjusting the ball movement will help the gameplay difficulty feel less static/easy?

I am invincible

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Seems like you can still attack and progress if your player is dead lol. Also there's no indicator of currencies or values (e.g. player HP, enemy HP, shop currency [souls], etc). I like the visuals and animations, parry system/hitbox is kinda strict(which I like), cool game overall! Well done turn-based game

Seems like you can't use jump multiple times.. I like that it respawns you if you fall off though. Shooting also works smoothly. Also, can anyone else see the green bar on the top left on the screen? Is that the level progression bar?

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Also I can't seem to get out of the locker, not sure if it's just the enemy killing me.. Movement is smooth but feels restricted 

I'm not sure if this is intentional but there's an invisible wall below the note that blocks the player from moving further. If the invisible wall is intentional it's difficult to read + close the note and move fast enough to not get got by the enemy

(1 edit)

Player movement's very slow.. the projectile is very smooth tho, both the circle movement and the speed of the projectile itself feels nice