I would love to play your game, unfortunately after clicking run game I only get a gray screen. Tested on Firefox, Chrome and Opera GX.
EinfachBaum
Recent community posts
It costs 2 energy to collect 1 emotion, you need 2 of the same (negative) emotion to create 5 energy, meaning you only get one surplus, this is the ONLY way to generate energy, everything else COSTS energy. This is an absolutely HORRIBLE economy. Also, LEVELING UP MAKES YOU LOSE IMMEDIATELY, as the cost of 'collect emotion' RISES to 4 per use (WITH ZERO BENEFIT!), meaning you now have to spend EIGHT energy to get FIVE back. WHY?!
Game starts super zoomed in so you don't even see part of your ship. Why?
RNG ruins this game, not enough asteroids spawn
You can't form a strategy because you don't know what the upgrades do. Thought I need to upgrade the power thingie so I don't use up so much power. Nope. You HAVE to buy batteries. But you can never judge whether you will have enough money for batteries, because the Asteroids are RNG, and the price for batteries slowly, constantly rises, which the game also does not tell you.
Graphics and sound is good, concept is cool, but please fix the RNG. 5/10
Fun concept, nice art style, however it is incredibly frustrating to play as it is sooo heavily RNG dependent whether you do well or not.
Also PLEASE make it easier to grab the flags, half the time I end up setting a new flag when I just want to drag one around, and please please PLEASE add a 'Clear all Flags' button so my guy doesn't walk around pointlessly for hours on end when I have set flags by mistake! And PLEASE FOR THE LOVE OF GOD, add a pause button!
This game also would not have suffered from making it turn-based instead of real time. It only adds arbitrary difficulty, my thoughts: 'I am wasting time (and thus, food, and therefore also money) by thinking about where to go next. The game punishes me for not choosing my next destination quickly. Hmm, but I really, really NEED TIME TO PLAN!!!'
nice art, cool atmosphere, interesting story. Unfortunately I find the controls too unresponsive (When starting to steer too late, nothing you can do except crashing, and without constant sonar pinging it's very likely you start too late and take damage) and found myself having to almost constantly ping the sonar because the proximity sensor does not really help with navigation. Could you maybe add something like an emergency boost that costs energy or O2 to use but gets you away from a wall or the floor quickly? The way it is I found it more frustrating than fun...
Game is too RNG heavy, found myself restarting repeatedly just to get a headstart on the car repair, once 3 zombies come per turn, you HAVE to have the car at LEAST 70% repaired so you can put all 4 dice on car and pray enough hit so you get 100%. Amounts of zombies increases depending on how much your car is repaired too, which SUCKS.
Absolutely NOT enjoyable with the odds it currently has.