itch app :)
eis
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I don't know what it is about this, but I really like it. Of course the gameplay is not spectacular, but the presentation is just perfect. The art style. The way the character gets flung of the screen when they are hit. The fact you bothered to add more cars. The snappiness of the controls. This, in all its simplicity, is very nice.
No updates since the last entry. Meanwile, enjoy this simulation of a Nagel-Schreckenberg automaton with a traffic light I made for school! (well, it's just the output)
Sorry for no updates, I dunno what to tell you but there were no updates. I have to hand in a paper for school soon and I better spend the last few days off school working on that. I think that I will add a few things today though, as all the dirty work basically has been done making new commands isn't that time consuming.
I reworked the alien actually, now there's two and they rate your program. Both have different opinions though. Don't try to make them both happy. You can't.
Great graphics and concept!
Do you plan to give the aliens a health bar? I think that would boost the strategic aspect because you can actually plan what you are going to do next if you know exactly how many hits it will take to take down that alien.
Maybe there could also be aliens with different speeds, so they move a different amount of steps for every turn!
I was away for three days, but now I'm back!
So today, I added music, fullscreen mode, and some nice sounds. Nothing special, but it really adds to the feel of the game. Mabye I'll add some more music later, but that's it for today.
Sounds added: keystrokes, page turn sounds, start and stop sounds
Todo: robot move sounds, maybe alien sounds
The game is playable HERE!
Enhanced the graphics (again):
These stars are moving, and there are even shooting stars!
But what do I have to screenshot, here's the game: http://glatteis.bplaced.net/MakeFriends/
First playable demo is here!
You can try it out here: http://glatteis.bplaced.net/MakeFriends/
This demo still has a few issues, especially the html export. If the game crashes on you, you can report that if you want. :D
And yes, the splash screen is mirrored. That was a test to debug some assets.
Changed GitHub Repository as I had to create a new project because it had an exclamation mark in its name: https://github.com/glatteis/MakeFriends
First progress, right now only the MOVE command is implemented.
Move syntax:
move <velocity in m/s> for <time in s>
Edit: implemented JUMP command
Syntax:
jump <force in N [optional]> <write "continue" here if the next command should be executed directly and not after the robot landed>
EDIT: Removed continue as you can simply write
jump 500 for 0
Sample program in ROBOT-SPEAK:
WHILE BORED
MOVE 4 FOR 200
JUMP
MOVE -4 FOR 200
ENDWHILE
JUMP
SAY HEY
What the robot would do:
While the aliens are bored, move right with velocity 4 for 200 ms, then jump, then move left with velocity 4 for 200 ms. After the aliens emotion is not BORED anymore, jump and say "HEY".
The aliens would not give this a great score.
Repository is now here: https://github.com/glatteis/Make_Friends
This is just a draft, nothing actually functions yet. Many things also just don't make sense right now, these are placeholders for to-do things.
Also: The game is called "Make Friends!"
I am creating a game where you have to socially integrate aliens by programming a robot that plays/communicates with aliens using a very basic programming language that understands commands like MOVE, SAY or JUMP.
The aliens determine whether they like your program or not, and you get points on how fun they found your program.
Right now I have NO screenshots as I am building the interpeter of the language. I haven't done any graphical programming yet.