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EISPN
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Interesting concept but not really sure what the game here is.
1) The price scaling is totally off, take way too long to unlock a new dino
2) Theres no explanation that the dinos will attack each other and how this impacts score
3) No explanation of how to get points faster (I think more dinos but I' not sure and this seems counter active to having the dinos attack each other)''
4) The game functionality is laggy (Could be my pc) the camera movement is not fluid
Adaption thoughts: I think that this could be neat as an aquarium/safari management game. Somewhere that different animals are enclosed together, I wouldn't have them attack each other automatically but have some other dynamic like food built in or based on a numbers ratio between different animals.
Good on you for creating this but I think some more explanation of the mechanics would really benefit anyone looking to 'play' this.
Was having a good time, until my queen decided she wants to live in the clouds and my colony fell apart as a result. Happened again the 2nd time I played, this time while consuming the ATM however the queen floated up and then back down but did not produce anymore ants. Not sure how I made it happen but seems like a recuring issue
Fun game, my pet peeve is that the structures aren't solid for a second or so after being built meaning my unit can walk through it which leads to them getting trapped/or not in a way I wasn't anticipating
Fun one though, made it to level 35
Are the levels generated randomly as well? Didn't seem to be a difficulty curve with some being easier than others as I progressed through
Fun little game,
My strategy, after a few playthroughs, was to be maximize number of bees.
A few nice to haves
1. A wave counter, stopped playing because I didn't know how far I'd gotten, would be fun to have more targets after the final wave, something like achievements
2. maybe a different scaling of the honey production/defence between the two schools and the basic bee or a cost increase on babies after a certain number would reduce the need for so much clicking
2b. I guess a multibuy option would do the same without reducing the number of bees
3. Buying hive expansion would lengthen the game
3b. Prestige system with a reset but a larger hive on rebirth
@AndrewB330 Hope you don't take this as criticism, more of additional brainstorming. Thanks for making this, I enjoyed it!
There is another game with a similar concept on here. It is written about and linked here
https://gbl4.org/uncategorized/quantifying-infinity-spoiler-you-cant-but-that-do...
I enjoy these kind of idle games, play for a bit then wait and watch the numbers go up, this one just feel incomplete and needs something else to give the game longevity, here are my suggestions.
1. Some kind of endgame, get to a certain # of ships or credits or level then have the option to reset with a stat bonus for another run, let people try to speed run the game
2. If not 1 then something else to build, different ships, new resources and cap the existing ones at a certain point (I'm spoon on the leaderboard, I have more ships in my fleet then there is any reason to have and basically there is no point to play anymore for me)
Could even combine the 2, start out adding an endgame and then work on lengthening each run through additional material/products/ships