Implemented my wandering code into the animal and resized the sprites so the world feels a bit larger, again this is more of a test stage but hopefully tomorrow I can move into some simple ai that can seek friendly players and run from animals. We'll see how that goes as it's all new to me...
eJob1
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A member registered May 14, 2023
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A lot of simulators I see are based around some sort of in-game economy. Money is always the common denominator. I want to try to look at human interaction as the key motivator for the world, but before I do that I probably need to make the world around the people a bit more robust than a picture on a screen. Will start work on that now...
This is not a game - this is a simulator for a life-like world. The plan is to start small and, using the basic rules of human existence and geographic determinism, create a lifelike simulator with minimal player interaction. The project will never be finished, but hopefully, as time goes on it will become more and more realistic. All input is welcome.