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Eldaron84

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A member registered Dec 17, 2022

Recent community posts

numblock zero does  the trick :)

My balancing ideas weren't meant specifically for lvl 7, but as a method to counter the problem with the less mattering level difference in higher dungeons. Maybe later in dungeon 10...or 12 :)

(2 edits)
Level difference start mattering less and less, so the difference between the player at the start, and at the end of the combat are much lower. You should expect balancing issues to exist in new dungeons more often now.

One way for balancing in later levels would be the use of the unique dungeons mechanics. E.g. you can only hurt the Boss or prevent some bad mechanic, if you reach a certain point of transformation, a specific status or got a high amount of a specific stat. Generally speaking some condition the player has to archieve in the dungeon to be able to beat the boss. Something similar you did before e.g. in dungeon 1 with the shaming / shamelessness mech or the corset/heel trainig in dungeon 2 . In the pony-dungeon at the moment you can enter the dungeon, run to the boss straight on, beat it and leave.

Another possibility for balancing I could imagine would be to use the fixed level-window per dungeon. E.g. in Dungeon 7 you are something between lvl 28 and lvl 30. You could add a special skill the girl (or just one) gets on lvl 30 you need to beat the endboss of that dungeon. This type of balancing should only be used selectively.

One other point: Is there a possibility to add more save slots? I used to keep a save game at the state before entering a new dungeon. And use 2-3 slots within the dungeon.

I just tried out dungeon 7 and I am fully consent with Endovior's posting. I had the exact same experience. While I liked the idea and the art of the transformations, the mechanik is not optimalized. I takes waay too long and it doesn't feel balanced. I ran into he boss accidentally before the first wipe, and beat it with almost no transformation. After that I ran over an hour in circles to get the pony equipment and grace buffs. I feel this needs some adjustments.

Yesterday I found this game and played it trough the six available dungeons in one go and had a lot of fun. 

You asked for feedback and I wanted to share my thoughts about it. But these are only based on my personal taste, so it shouldn't affect your game too much. English isn't my first language so I hope it will be understabdable.

I want to start with a question:

Is the order of the dungeons fixed? Or do you consider to swap the sequence of one or another? I feel some mechanics would fit to another point in the game better although it would need maybe a few adjustments in the dialogs.

Here thoughts about the dungeons/fetishes at the state of ver 0.60

   1. Clothing Destruction

Nice and straight forward dungeon teaching basic mechanics about gameplay and dungeons on the one side and different stats and stat conversions on the other side. The TF is not over exiting, but nice for the begin of the journey.

   2. Corsets and Heels

I really like the idea of the transformations, the settings and the art. Great job. I am just not sure if dungeons position no. 2 is the right spot for this. Until now this dungeon has the most stats and the most complicated mechanics you have to deal with. You have to use the items to adjust the stats in regular basis to stay able to fight well. I like this mechanic, but maybe it is too complex for level 2 and better a few levels later?

   3. Cursed Equipment

By far my most favourite level! I like the idea of clothes transformation, cursed clothing and the corruption along. In addition the art is great. The mechanic is pretty simple. Because of these factors I feel this dungeons would be great for the start in the game, maybe as dungeon number 1. You dont need to worry about the stats too muchs, can enjoy the art and transformation and are playfully introduced into the items system. 

I would be very happy, if this theme would be picked up in later dungeons again. Maybe with a bigger variety of cursed clothing and headgers. Maybe cursed jewerely can somehow affect the game, affections or dialogs further too.

All in all I had a lot of fun here!

   4. Mummification

Mummification is not really my fetish. The dungeon itself felt too big and unclear for me with the different layers and I spent way too much time to stray around to confirm no item has been overseen. The boss took me many attempts, maybe I didn't find all clothing orbs? The idea with the queens tiara I enjoyed. Also the bosses mechanic although I had a hard time in the fight.

   5. Dick Growth and Chastity

Another great Idea. Not much to complain about. Only one thing botherd me a little bit: At one point the girls getting a quite big equipment down there. At the same time they wear a microscopic belt, wich is physically extremly impossible. Rather it would be great to see and visualy "feel" the pressure of the meat in the shrinking cages. This way one cannot really buy it. Maybe the arts can be adjusted a little bit in this way.

   6. Breast Growth and Weight Gain

I am really into breast expansion, but not into weight gain.  The combination sadly didn't catch me and so this dungeon was not mine. Also I didn't like the hunger-fat-stats-mechanic. But both are just my personal taste.

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It would be interesting to combine some of the mechanics / fetishes from early dungeons in later dungeons. Have you considered this thought?

All in all I was very suprised to find this game in such a good state. I met zero bugs and you seem to be very motivated in developing. While I am typing this I noticed you just released ver. 0.70 and I cannot wait to explore dungeon number 7. I noticed you have made changes to the cursed clothes. Since this was my favourite I will check them out this weekend!

Keep up the grad work and thank you!