Cheers 😎 I’m happy to stay with Godot 3 for now as 4 would break a lot of things - saving, shaders etc.
EldTheZombie
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I'd prefer TS in its current state not to be on PortMaster. I would however like to return to TS in future to create a version which works better with low res screens. This would be a far better version to port over to small devices. So I've added this to the cards but my main focus right now is working on my next game to be announced soon. So for now I can only really chip away at a new version of TS. I've made a note to message you when I do get chance to work on TS again :-)
Big thanks for giving it another go and the awesome feedback :-)
I’m working on a harder “Nightmare” mode that randomly picks 10-20 sec waves from a pool that gets more difficult. It’s going to be 3 mins of hell for the ultimate challenge. My plan is to have it as a single stage but you choose the background and boss you’d like to face.
The gauntlet mode has long chunks picked at random from a pool so I can't really do a level select with it. However, I'll make a big note for the next game to have a level select from the start :-) I love that idea.
I also have some unused tracks I’d like to add with new backgrounds. 1.1 will be the vertical mode with horizontal following in 1.2.
Thanks again, you're a star!
ETZ
Cheers 😁 The full game has a harder gauntlet mode with 3 min stages split into randomly chosen 30s chunks from all the alternative stages. I’ve actually just finished the release version and now need to remake the trailer and finish the steam art, then I will release it on itch and Steam simultaneously for free - stay tuned 😎
Excellent 😀 Yes very much still in development and now things have settled down for me I’m able to focus on it a lot more which is fantastic!
I have finished the art for the stage 7 background and recorded some footage of making it. I will try and stitch a bit together and see how that goes.
This weekend I will focus on Stage 7 first and record some more footage once it’s completed 😎
Also I did a bit of work on the title to make it look a bit more professional. It has ended up something like Iron Maiden meets the Doom logo but seemed seemed fitting hehe.
Cheers :-) Yes it is definitely still being developed, but I’ve just had a few major delays along the way. The latest delay being that I recently caught covid and its the 2nd chest infection in as many months. Starting to feel a lot better and hopefully soon will be able to return to my day job and TS on weekends. This project has had quite a few unavoidable large delays but I am determined to get back to it shortly with a vengeance!
Thats fantastic! I do want it to be an accessible shmup but gradually building up difficulty hopefully without being too hard 😎 I,ve never 1CC’d a shmup before so I couldnt play it if I did make it too difficult hehe. My plan is for the end game ‘gauntlet’ style horde mode to be the ‘master’ difficulty game mode to see how far you can get. Great to know I’m on the right track and your comment was posted at a perfect time as I’m resuming work on TS this weekend after a ridiculously busy month in March where I had 0 time for game dev. It means though that going forward I should have more and more time to devote to finishing TS 😀
That means a lot, thanks for the great feedback! I’m going to be very busy for about a month then I will be able to focus on TS again and set an early access + release date once 0.5 is out. 0.5 will include new weapons and every patch will have a new level along with missing features - scaling options, better control customisation etc. Glad you like the Linux version, it’s what I’m developing TS on and I’ll always create games for Linux first now. I just test in Windows when I have to hehe :-)