Hey, yes actually! I've been slowly working on updating the Pinefields series of tilesets, and the update will include structures and other forms of solid terrain.
Electric Lemon
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Hmm, the floating creature (fire skull and wraith) would work no problem, but the walking ones would need their stances slightly altered to appear to stand properly on a platform. I drew these with a isometric perspective in mind, so you'll notice in any Left and Right facing humanoid sprite that the leg furthest from view appears slightly higher to suggest that kind of perspective. I think just dropping that leg down to match the closer leg, and then erasing any ground shadows, would be all it takes for the humanoid sprites to work properly for a Platformer game.
Hi! So not counting the player/npc layer, I used 7 layers to create the Town in the images above. Below I explain how I used each layer and how to perhaps reduce this layer count:
7) Overlap Layer - Roofs, Tree Tops, Boulder Tops, Town Wall Top(just the upwards facing end piece of the Town Wall) (This layer allows the player/NPC's to appear to move behind the buildings, trees and town wall end-piece. It also allows things like fences to reach be behind the buildings, as well as the Town Wall end-peice to over lap building walls and cliffs. If you don't need this, then you can place these on the Big Solids Layer and skip this layer.
<--- (Player, NPC layer would go here)
6) Details - Rocks, Boulder Bottoms, Fallen Log, Berry Bush, Crates, Barrels, Fences, Fences, Water Lillies, Floating Ice, Signs, Wheel Barrow, Stair Entrances, Wells, Chest.
5) Big Solids - All Building Walls, Town Wall, Stone Deck, Stone Stairs, Tree Bottoms.
4) Cliff Walls (Cliffs can also live on the buildings layer if you are okay with some placement limitations)
3) Shadows (Alternatively, you can create ground tiles with the shadows baked into them. But to create the porches you see in the images above you would have to add the shadows to the wooden deck tiles as well. This will increase your total tile count by quite a bit, but allow you to remove this layer and still have porches with shadows).
2) Floor/Ground - Ground, Grasses, Flowers, Snow, Melted Snow Patches, Wooden Deck, Wooden Stairs, Paths, River Banks.
1) Water - All Water Tiles
I hope I got all that right, but if something doesn't make sense, let me know and I'll try to figure it out! :)
I suppose my thinking on this is to release smaller packs for free, and then expand those packs into Supporter Versions that include additional content and variations. Kind of like what I did with the Citizens packs. It gives some people a chance to test out the assets and then choose whether or not they wish to support me by buying the expanded version pack :)
The Creatures will get an exanded Supporter Pack version too, with differently armed/geared Orcs, Goblins, and Skellies. (ie, Skelly Archers, Goblin Slingers, Heavy Armored Orcs, etc...)
Hi, glad you like the tile sets! And yes, I have another 4 tilesets planned to expand this series and they include the biomes you mentioned plus a Dark Forest biome :)
It will take some time to get them out, as there are a few other things in the pipeline ahead of those, but its definitely on the horizon!
Thank you so much! And Yup! So far the development plan for the animated sprites in this Retro RPG Series includes (in order): Animal/Critter Pack, a free Heavy/Dark Knight Update to this Citizens Pack, Monster Pack(which will also include several free updates), followed by several Bosses, one of which will be a Dragon. My Patrons help decide the content! :)
Thank you! Yeah, it really took a while to figure out a good workflow file in Aseprite (such a great app). Hopefully now that that's set up, the next bactch will be quicker!
I can already tell your Undead Asset Pack is gonna looks amazing with 4 Directions!
The next set in the The Retro RPG Series is out! https://electriclemon.itch.io/old-town-retro-rpg-tileset-2
I made "Old Town Exteriors" as modeular and flexible as I could to help in the creation of a wide variety of shaped buildings. The set comes with Three Skins for the buildings (Stone, Wood, and Stucco) and an additional "Extras Tileset" for even more added variety!
ABOUT: The Retro RPG Series is a series of Top Down Tilesets that is meant give you that old retro feel but with the added bonus of modern computer memory allowing for far more tile variety than would have been possible in the past. The series uses the PICO-8 Palette