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Electrk

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A member registered Mar 13, 2018

Recent community posts

Okay, final thought.  There's a lot of talk about different gameplay elements, enemies, etc. and I had an idea: what if the terrain itself was a sort of "enemy"? Like, it's sentient and tries to harm you.  Maybe not all the time and not in all areas, but I think it'd be an interesting concept.  I don't think any games have really done something like that and this is the perfect setup for it.

That's crazy!  It explains a lot, thank you.  It sounds like it'd be a nightmare to calculate collisions for though.

How are the meshes being generated though?  I guess I'm just confused at how this whole thing works.

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This is absolutely amazing!  How do you even make something like this?  Specifically the deformable terrain.  Do you use voxels?

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