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Lucas Cavanna

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A member registered Jul 14, 2019 · View creator page →

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este juego me cambió la vida

thanks!

Lamentamos no haber podido terminarlo acordemente, pero ya se actualizará una vez pasada, y en ese caso agradeceremos tu feedback

Thank you very much!

thank you very much! As always I love seeing your gameplays and hearing your feedback! Very thankful that you took the time and I’m very glad you enjoyed it!

a comment

Thank you so much for your gameplays! they mean a lot to me

I’m very glad if you enjoyed it!

Doggy Slash isn't just a platformer; it's a trenchant social commentary disguised as a delightful romp through a world of anthropomorphic canines. Our protagonist, Max, a scruffy terrier with a heart of gold (and a penchant for belly rubs), embodies the "iron cage" of Max Weber's theory of disenchantment. Trapped in a society driven by the "iron fist" of bureaucratic efficiency and the "iron heart" of cold, hard cash, Max yearns for something more meaningful.

The game's levels are masterclasses in symbolic design. Each colorful, meticulously crafted stage represents a different facet of the modern, "rationalized" world Weber described. We navigate through the sterile confines of "Wagcorp," a megacorporation churning out identical poodles, a metaphor for the dehumanizing nature of unchecked capitalism. We battle against the "Bureau of Tail Wags," a faceless entity obsessed with control, a nod to Weber's anxieties about the rise of bureaucracy and the decline of charismatic leadership.

Yet, Doggy Slash isn't a mere exercise in cynicism. Max's quest is punctuated by moments of pure, unadulterated joy: chasing butterflies in sun-dappled meadows, befriending a ragtag band of fellow misfits, and ultimately, defying the stifling confines of his preordained path. This echoes Weber's concept of "value spheres," where individuals can find meaning and escape the iron cage through pursuits like art, family, and community.

The game's mechanics are as sharp as Max's teeth. The platforming is precise and responsive, allowing for exhilarating leaps of faith and acrobatic maneuvers. Combat, though simple on the surface, offers a surprising depth, encouraging strategic use of power-ups and environmental objects. This reflects the agency Weber believed individuals still possessed within the iron cage, the ability to navigate and even exploit the system to carve out their own space.

Doggy Slash might appear like a children's game on the surface, but beneath its playful facade lies a profound exploration of the human condition in the face of modernity. It's a game that will resonate with players of all ages, leaving them pondering the iron cage, the value spheres, and the enduring spirit of rebellion that resides within us all, even if we wear fur and have a wagging tail.

Thank you for playing, and for your words!

I understand that. Thank you for playing! I’m glad if you could enjoy the game 

I'm very glad if my game could reach you in any way. Thank you, it means a lot.

check my last game and see if you can find the flying cigars you asked for ;)

thank you a lot for the gameplay! I really enjoyed watching it

thank you!!

or just get TWiLight Menu++ and emulate it

I was about to download this and then I read the text in the boxes. So please check my page because I actually did a Game Boy game about Have a Cigar...

Muchas gracias! me alegra que te haya gustado

thank you very much! And I’m sorry it’s so relatable 

(1 edit)

thank you!

I’m sorry it’s relatable though…

thank you so much for your gameplay and for your words. I watched the whole thing and your final words were very supportive and reassuring! So keep it up :)

Thank you so much Pablo, your words are always welcome and very supportive.

Terima kasih

Thank you very much for the gameplay!!

I agree.
The hiring process feels too separated from the actual talent or potential of people applying. As the industry grows, specially on entry positions, it feels more like you're filling a checklist.

First of all, thank you very much for your comment and the gameplay! it really means a lot that you took this effort.
The game itself is not "beatable" in the orthodox way, as it should convey the feeling that, whether you feel that you're doing good and your applications are good or not, the result is the same. 
There is another ending anyways if you choose to leave through the door on the last day.

*monkey noises*

I am become monkey, the collector of unspeakably unique loot.

Moirrésey

thank you very much Pablo!!

chamber

thank you very much!

actually might do…

adorable! congrats

how strange. yes, it's a bug, I'm sorry

<3

Por favor compren un nuevo monitor

one of my favorite games since it came out

<3

amazing aesthetics, and working simple gameplay, with cool retro bosses. thanks for this little gem!