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ELHS Game and Sim

17
Posts
A member registered Oct 17, 2023

Recent community posts

This is an interesting take on a 2 player 2D game. Competing and being able to reset your enemy back to start is an interesting topic I would like to see expanded

This is a playful start to a game. There was smart reuse of assets to create enemies. The most impactful change to make would be making a UI for player health and objectives.

Good start to a platformer, however the colliders are a bit wonky.

The movement is incredibly painful, this feels more like it was meant to be a meme rather than an actual game

Controls are very floaty, I love the art assets. The magic fills very slowly so it makes it quite frustrating to try to attack the enemies and promotes trying to jump over them to skip them

I love the fun concept of using finger guns. My mouse was able to leave my main monitor while playing and that made it a bit frustrating to navigate. Needs objectives though

Great beginning to a game. I like the use of tiles. Some of the jumps were frustrating to try to get through as well as some invisible colliders preventing the player from moving. Overall, a good start

The pixel style is really fun. Getting stuck on the walls unintentionally is quite frustrating. The animations for death are vibrant. A good base to add to.

I tried to play this but couldn’t interact with the game

I enjoyed the mechanics

Shooting spells to kill zombies. Interesting concept having Zombies and Magic in the same “universe”. Not sure of the Objective of the game? Is it to last as long as possible? If so, consider showing some kind of timer or score

The jump is very “floaty” and difficult to control. Not sure how the game fits the theme yet

Aiming the cursor does not change the player’s direction. The game needs and objective of some sort, potentially some UI to show health and score? The ambience and theming was great.

Great fun! The sound effects are wonderful and the gameplay is very bomberman-esque. Fun game.

Great start to the game. Would love to see it expanded. Very reminiscent of older style platformers like Donkey Kong where you can’t see what’s ahead.

I’m not sure if I did something wrong but when I play the game, the goblins make it to the island but they don’t move.