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elio hercules monroe

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A member registered Nov 08, 2022 · View creator page →

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i picked this little story up at a zine fest and i absolutely loved it!
re-animator, specifically the gordon/yuzna adaption(s), holds such a strong place in my heart where gender and sexuality go and i love that so many other people have felt the same while watching. in this zine herbert struggles through his feelings towards dan and of accepting that something has changed within himself.
i don't want to go into a huge analysis in the comments so i'll go off about just one thing: the colour in this zine is limited but it works. for the most part it is green, familiar and classic-its what every fan of re-animator comes in expecting. it contrasts greatly with red, the other prominent colour throughout that i feel echo herbert's uncertainty-his fear. in an early part of the zine, after preforming some surgery with dan, herbert washes the blood off his hands which transitions the colours back from red to green while herbert questions his romantic/sexual attractions. the imagery of washing away red/blood on the surface only to look at the sterile green hand and know that the same stuff very much flows through his own veins. ah! its so good!
thank you for making this and sharing it! also the art is so cute and pretty and i loved the paneling!

wow corn sausage is one year old, how time flies! its been a privileged to see the development of this game, im continually amazed by all the work and polish you've put into it. its like watching someone make a pitcher out of clay, this whole amazing process and when you think they are done they do something more to make it look even better.
anyways, happy birth cool guy! looking forward to seeing live action him on the big screen (my television)! and even more excited for the update!!

from name and title screen alone this would appear to be the world's most unappealing game, but much like any american comfort food once you take that first bite it'll be irresistible to stop until you're done. i've played through the entire main storyline, which was a nice jog around an anywhere, usa type location with fetch quests, puzzles, and good ol' turn based fighting. the dialogue ranges from silly to a quaint optimism and at times surreal or abrupt. adam's humor is rock solid, even the more juvenile humor got a chuckling along with an eye-roll. 

since i've got to the credits i've moved to finding all the little whistles and bells, catching every bug along the way, and powering cool guy up until he lives up to his name-sake. i'm at about 72% with the achievements at the time of posting this review and i just want to say that so far all the extra stuff has been well worth the time. 

thanks adam for making this fun little romp! i'm looking forward to yahop!