I had a ton of fun playing, love the aesthetic. The movement being so slipper was hard to get used to, could be toned down a notch or two, and it would be cool to be able to use some momentum with the grapple hook if you're hanging there, but other than that I loved it!
Elisha
Recent community posts
I've been thinking of creating some budget and pay what you want asset packs, in a variety of genres but probably leaning towards some sci-fi and fantasy/rpg tracks to start. That being said I want to make something people actually want and need, so I have a couple specific questions that would be immensely helpful to me!
1. What are the things you wish were in most music asset packs that aren't?
2. Would you rather have simple seamless *.wav loops around 2-3 minutes each, or tracks with 2-3 adaptive states and really simple FMOD sessions?
3. What genres do you look for and have trouble finding in the current asset market?
Here's an example of a quick sci-fi freebie FMOD session I've made to give some idea of what I'd be building, thanks in advance for the feedback!
Hello all! New to the itch,io boards and community, but not really new to composing. I've been writing/recording music for 10+ years now professionally, but this year I transitioned to making music for games after touring became a thing of the past in April. I've already done a handful of games, but none have released apart from one I wrote the theme and chase music for fun (Tortured Souls).
I've got experience building simple FMOD sessions for games, as well as editing loops seamlessly for simple implementation. I'd love to do a GameJam with some people to keep flexing and growing that muscle while I wait for these other games I've done to release, so where's the best place to make that happen? I'll link some tunes below so you can see what I've been making.
Gritty Souls-like OST in progress
Retro puzzle game OST in progress
And here's an example of a FMOD session I've got on my YouTube, also free for use for whatever purpose, just show me how you use it!