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Ellabelle

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A member registered Nov 26, 2019 · View creator page →

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:3

I don't think it's super likely, but can you try clicking the clock again when it happens?

did you download a new patch with an old save? that'd be my best guess

(1 edit)

ah... that's not intended...
I haven't played on easy-mode very much.

Hmm... I've tested it a couple of ways and can't recreate this at all.

Oh, the X/Y/Z part just explains how the card scales if you level it up. 
If you come up against a deck that counters what you're doing, you can usually just lose the round and move on. Trying to win every round isn't always the best strategy.
But if that is what you want to do, it can be useful to keep a couple of extra cards to counter whatever strategy counters your strategy.

Thx for the review :3

I think this is the first time someone has thought I made something too easy/not complex enough lol. I'm always trying really hard to not make things too complicated.

Economy stuff is defiantly getting changed up quite a bit at some points, but there's no point to try and balance it while still changing systems.  Adding another skill-slot seems like it be an improvement in general. I'll add more stuff to the town if I can come up with stuff that's fun+ cohesive :3

And as you might've guessed some management systems from the original have been stripped out. That's mostly because very few players were interacting with them. I've done my best to focus on the systems most players were using.

Ill reconsider what to do about the resolution options... But at least for me the screen gets cut-off when in a full-screen window, and actual full-screen makes things buggy for user's with non-standard screen size. Should at least explain why it is the way it is atm :p

I'd love to help you, but you'd have to tell me how. :|

I made an update to it in the 0.14 patch :3

I don't know enough about that kind of stuff to help you :|
it's a standard unity project

The original doesnt work since flash died. A lot of the stuff you can't see like backgrounds that are hidden behind menus are generated. Am not going to spend time on drawing stuff people cant see :p

I thought those kinds of outfits would be fun, but it'd be really hard to implement. It's the same with a lot of hats that would mess up the layering of things :p
But if I figure out a way it'd work i think it'd be a great addition :3

Ive added a way to unequip your weapon, hopefully that'll fix some of the weight issues :p
And what games i focus on is based a lot of Patreon feedback

thx for playing :3

<3

You can preview the opponent's cards before each match and organize your cards to counter them. This gives the player a huge advantage over the opponents.
If the tutorial wasn't enough to figure out how to make it to the end of a round then there's a puzzle mode that teaches a lot of useful tricks to guarantee victory.
If you're still having troubles I'd love to hear what the reason behind it is so that I could make that aspect more prominent in the tutorial.
Good luck :3

It doesn't work very well after flash went down...

Not sure what you're looking for cause I haven't really been able to figure out anything else that'd be fun :p
Glad you liked it though ^^

Thx for the in-depth review.
There's a way to reset your save-file from the main-meny->codes or something like that.
If you have any other thoughts in the future I don't really mind being pestered :p

Easiest place to get a hold of me :p
https://discord.gg/r2aRAgQ

A lot of men don't like playing games with a female protagonist and a lot of girls don't like playing games with a male protagonist. Since the vast majority of people playing lewd games are men you tend to make a lot less off of projects with a female lead. Naturally there are exceptions tho :p

Thx ^^
I also really like doing games with a female mc, but it's a lot less popular.

sure, swapped it :p

Dont know how id fix that without messing up other stuff, sorry :c

Added an infinite mode, but after a while it gets really tricky to keep up :p

Wow, very impressive ^^

Glad you liked it <3
Being possible to beat the game without any orbs is intended but it's not a challenge i think most people would enjoy :p

+5:46 is really impressive :)

Aww, that was really sweet ^^

I don't think I'm the target audience for this kind of thing, but I'm always impressed by artists who dedicate themselves to their craft without compromising.

oh, I'll look that over the next time I update something. I kinda had the intention that you'd be able to beat it without using any of the advanced movement :p

Thx for playing ^^

it wasnt in the original design, but i could add it if the other developer thinks it's a good idea :)

far end of the room, like away from where you start.

In the latest version each secret unlocks new bonus art. But it's not needed to beat the demo :3

Im pretty sure that atm there is one in each room and 5 in the courtyard.

Don't worry, you can beat the demo with just normal jumps and a bit of sneaking :p

Does the compass work? It's at least intended to point you in the right direction :)

Yea ^^ I really like when you get a chance to do something interesting with the UI :)

Yea, it was a tight deadline to hit :p
Those things have been fixed now at least ^^

Nice ^^
It was really fun working with someone else on a project like this :)

yea id forgot to link it to the ending screen :|
Works now :)

are you sure you downloaded the right file? in the current version you end up at a scene every time you're caught