:3
Ellabelle
Creator of
Recent community posts
Oh, the X/Y/Z part just explains how the card scales if you level it up.
If you come up against a deck that counters what you're doing, you can usually just lose the round and move on. Trying to win every round isn't always the best strategy.
But if that is what you want to do, it can be useful to keep a couple of extra cards to counter whatever strategy counters your strategy.
Thx for the review :3
I think this is the first time someone has thought I made something too easy/not complex enough lol. I'm always trying really hard to not make things too complicated.
Economy stuff is defiantly getting changed up quite a bit at some points, but there's no point to try and balance it while still changing systems. Adding another skill-slot seems like it be an improvement in general. I'll add more stuff to the town if I can come up with stuff that's fun+ cohesive :3
And as you might've guessed some management systems from the original have been stripped out. That's mostly because very few players were interacting with them. I've done my best to focus on the systems most players were using.
Ill reconsider what to do about the resolution options... But at least for me the screen gets cut-off when in a full-screen window, and actual full-screen makes things buggy for user's with non-standard screen size. Should at least explain why it is the way it is atm :p
You can preview the opponent's cards before each match and organize your cards to counter them. This gives the player a huge advantage over the opponents.
If the tutorial wasn't enough to figure out how to make it to the end of a round then there's a puzzle mode that teaches a lot of useful tricks to guarantee victory.
If you're still having troubles I'd love to hear what the reason behind it is so that I could make that aspect more prominent in the tutorial.
Good luck :3