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Ellie_Valkyrie

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A member registered Sep 08, 2021 · View creator page →

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This is useful, thank you for creating this.

Thank you! I'm quite fond of Patrick Nagel. :)

I have this both in print and in PDF. Both are beautiful! This book offers a wonderful resource of all things magical for use with Ultraviolet Grasslands. Definitely makes the UVG experience richer!

It was an enjoyable read! Thank you for sharing!

No worries! Enjoy!

Awesome! Glad to hear it!

That's a cool idea, but I haven't really implemented something like this for BELLONA yet. I've tinkered with some ideas, but haven't settled on a form that works best yet. I think adapting something from the D&D board games like Ravenloft or Ashardalon would work. I've used their tiles in my own dungeon delves, and they're meant to be drawn randomly, even if I've just used them to create an interesting dungeon to battle in. Other than that, if you're using 1 inch graph paper, you could probably borrow the generation system from Four Against Darkness to generate random dungeons. For sci-fi, I actually took my set of space hulk tiles and numbered them, then rolled dice to build a random dungeon. If / when I make my own system for random dungeon generation, I think I'll take inspiration from IGG's Beneath The City Unsleeping which has an amazing die roll to deploy monsters mechanic that I absolutely love.
Thank you for the feedback!

Sure thing, sounds good!

Thank you so much!

Thank you! Glad you enjoyed it. :)

That's the way I always play it, definitely, but if you roll a lot of 4s, you can totally fudge it to make it more fun.

Thank you! I'm planning a big content release for Monday. It'll all be expansion material for the dungeon crawling, but I'm in the process of playtesting a sci-fi skirmish campaign mod for the game as well. Sci-fi is still probably a few weeks away. The built in solo campaign rules from the core document are pretty solid for running any genre, including sci-fi, but I'm having fun making these tailored, more specific campaigns.

Thank you. :)

I think there are a bunch of services out there that can do them, but I haven't looked into them in a while. Artscow is one, I think. I'm glad you like them!

Thank you for the feedback! It's intentionally written that way, which is why it costs an attack to perform the Nullification move, and why Nullification can be done only within the Nullifying unit's range. So, for example, a unit with only the Nullifying Modifier (2pts) would have to close to within 1 inch with a single enemy unit first and give up its attack in order to use its Nullifying Modifier. In larger point battles, you could have units with Ranged x3 + Nullifying + Acrobatic that could be devastating, but they would still only be able to affect one unit per turn, and only by giving up their attack. The enemy could just make that 6+ point unit a priority to destroy as a strategy. 

Nice! That's awesome!

I've been enjoying using them in my own playthrough as well. <3

Thank you!

Thank you!

Thank you for the shout out! It's a wonderful game system to work in. :)

Thank you!

Ooops! Good catch. Just added it. :)

There you go! But is it dangerous or delicious? Only one way to find out!

Thank you!

I would be honored! Thank you 

I really had a lot of fun playing through this game. The mechanics are well crafted and worked so smoothly. It was very enjoyable

I did a full write-up of my story of play over on my blog: https://www.fistfulofvalkyries.com/

Oooh, this looks fun! I'm going to print this and add it to my list of games to play soon. I'll write up my experience too. :

Wow! This is very cool!

Thank you for the shout-out! I'm preparing for my next session, and this time, the hex map is going to be Pocket Tactics tiles I 3d printed. :)

Very creative!

Absolutely, haha! I'll definitely be running this system again. We'll see how the next hero fares! :D

I really like this idea, especially in an RPG setting where dominoes are drawn randomly and collected to assemble things later. I'll have to bounce this one around in my brain for a little while and see what comes up. Great work!

I had a lot of fun playing through a session of this game. I've got a full write-up of my first adventure over at my blog, https://www.fistfulofvalkyries.com/

Exciting! Thank you for creating something so amazing.

My wife and I had a lot of fun playing this game! It's wonderfully illustrated, insightful and gave us some great, warm fuzzy moments. Thank you!

I've done a more in-depth writeup on it over on my blog: https://www.fistfulofvalkyries.com/2022/07/affection-game-first-playthrough.html

I really enjoyed my first playthrough of Princess With A Cursed Sword! I've posted the story I wrote with it up on my blog (https://www.fistfulofvalkyries.com/) to share with others. 

Thank you for making such a creative and interesting journaling game!

I'm really enjoying this one. I've done a write up of my first three days in the game over on my blog: https://www.fistfulofvalkyries.com/

Thank you for making such a fun game!

Just finished writing up my first playthrough on my gaming blog. Absolutely love the mechanics and style of this game. Five stars, definitely!

Link to my playthrough here:
https://www.fistfulofvalkyries.com/2022/05/first-adventure-castle-charon-dungeon...

Sounds totally reasonable, and I'm in agreement with you both definitely. Once I finish the drafts I'm working on, I'll send copies for your review. Maybe we can work together!

I have to admit, I love the art you've used for these. Very nostalgic