That was a wonderful read through. Thank you for sharing it! I'm glad you enjoyed. The Thoth Deck is one of my favorites as well. This was really wonderful. :)
Ellie_Valkyrie
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That's a cool idea, but I haven't really implemented something like this for BELLONA yet. I've tinkered with some ideas, but haven't settled on a form that works best yet. I think adapting something from the D&D board games like Ravenloft or Ashardalon would work. I've used their tiles in my own dungeon delves, and they're meant to be drawn randomly, even if I've just used them to create an interesting dungeon to battle in. Other than that, if you're using 1 inch graph paper, you could probably borrow the generation system from Four Against Darkness to generate random dungeons. For sci-fi, I actually took my set of space hulk tiles and numbered them, then rolled dice to build a random dungeon. If / when I make my own system for random dungeon generation, I think I'll take inspiration from IGG's Beneath The City Unsleeping which has an amazing die roll to deploy monsters mechanic that I absolutely love.
Thank you for the feedback!
Thank you! I'm planning a big content release for Monday. It'll all be expansion material for the dungeon crawling, but I'm in the process of playtesting a sci-fi skirmish campaign mod for the game as well. Sci-fi is still probably a few weeks away. The built in solo campaign rules from the core document are pretty solid for running any genre, including sci-fi, but I'm having fun making these tailored, more specific campaigns.
Thank you for the feedback! It's intentionally written that way, which is why it costs an attack to perform the Nullification move, and why Nullification can be done only within the Nullifying unit's range. So, for example, a unit with only the Nullifying Modifier (2pts) would have to close to within 1 inch with a single enemy unit first and give up its attack in order to use its Nullifying Modifier. In larger point battles, you could have units with Ranged x3 + Nullifying + Acrobatic that could be devastating, but they would still only be able to affect one unit per turn, and only by giving up their attack. The enemy could just make that 6+ point unit a priority to destroy as a strategy.
I really had a lot of fun playing through this game. The mechanics are well crafted and worked so smoothly. It was very enjoyable
I did a full write-up of my story of play over on my blog: https://www.fistfulofvalkyries.com/
I had a lot of fun playing through a session of this game. I've got a full write-up of my first adventure over at my blog, https://www.fistfulofvalkyries.com/
My wife and I had a lot of fun playing this game! It's wonderfully illustrated, insightful and gave us some great, warm fuzzy moments. Thank you!
I've done a more in-depth writeup on it over on my blog: https://www.fistfulofvalkyries.com/2022/07/affection-game-first-playthrough.html
I really enjoyed my first playthrough of Princess With A Cursed Sword! I've posted the story I wrote with it up on my blog (https://www.fistfulofvalkyries.com/) to share with others.
Thank you for making such a creative and interesting journaling game!
I'm really enjoying this one. I've done a write up of my first three days in the game over on my blog: https://www.fistfulofvalkyries.com/
Thank you for making such a fun game!
Just finished writing up my first playthrough on my gaming blog. Absolutely love the mechanics and style of this game. Five stars, definitely!
Link to my playthrough here:
https://www.fistfulofvalkyries.com/2022/05/first-adventure-castle-charon-dungeon...