This is a very cute game! Well thought out on the puzzles and easy to play! The only issue I had was the Restart button wouldn't work for me, it just paused everything as if I'd clicked outside the game area. Great job!
elqlippoth
Creator of
Recent community posts
Well, it's a great idea and the art looks great, good music.. but i couldn't get the controls to work with 3 tries. first i got stuck on the first screen, then i figured out that Enter turned the page. then i checked out the invitation rules and got stuck on that page and never did figure out how to get back to the game from there. reloaded and it wouldn't load. With some work it could be a great little game though!
I received the following when game failed to load.
An error occurred running the Unity content on this page. See your browser JavaScript console for more info. The error was:
uncaught exception: abort(34) at jsStackTrace (WebGL.asm.framework.unityweb:2:27460)
stackTrace (WebGL.asm.framework.unityweb:2:27631)
abort (WebGL.asm.framework.unityweb:4:32625)
rds (WebGL.asm.code.unityweb:28:1)
Ggn (WebGL.asm.code.unityweb:11:1)
hdk (WebGL.asm.code.unityweb:6:1)
vjo (WebGL.asm.code.unityweb:8:1)
dnf (WebGL.asm.code.unityweb:4:1)
rjo (WebGL.asm.code.unityweb:8:1)
dnf (WebGL.asm.code.unityweb:4:1)
edk (WebGL.asm.code.unityweb:6:1)
yfo (WebGL.asm.code.unityweb:8:1)
Rnq (WebGL.asm.code.unityweb:14:1)
mOf (WebGL.asm.code.unityweb:4:1)
xas (WebGL.asm.code.unityweb:28:1)
invoke_iiiii (WebGL.asm.framework.unityweb:2:335529)
ubr (WebGL.asm.code.unityweb:25:1)
Udr (WebGL.asm.code.unityweb:25:1)
t6 (WebGL.asm.code.unityweb:10:1)
Qjb (WebGL.asm.code.unityweb:24:1)
BKb (WebGL.asm.code.unityweb:13:1)
uKb (WebGL.asm.code.unityweb:13:1)
oEa (WebGL.asm.code.unityweb:21:1)
bKb (WebGL.asm.code.unityweb:13:1)
G7 (WebGL.asm.code.unityweb:10:1)
Wib (WebGL.asm.code.unityweb:24:1)
Bhb (WebGL.asm.code.unityweb:24:1)
Dhb (WebGL.asm.code.unityweb:24:1)
whb (WebGL.asm.code.unityweb:24:1)
lhb (WebGL.asm.code.unityweb:24:1)
cOb (WebGL.asm.code.unityweb:13:1)
bOb (WebGL.asm.code.unityweb:13:1)
ZNb (WebGL.asm.code.unityweb:13:1)
QMb (WebGL.asm.code.unityweb:13:1)
qMb (WebGL.asm.code.unityweb:13:1)
callMain (WebGL.asm.framework.unityweb:4:30990)
doRun (WebGL.asm.framework.unityweb:4:31693)
run (WebGL.asm.framework.unityweb:4:31879)
runCaller (WebGL.asm.framework.unityweb:4:30507)
removeRunDependency (WebGL.asm.framework.unityweb:2:34426)
processDataJob@https://v6p9d9t4.ssl.hwcdn.net/html/707094/WebGL/Build/UnityLoader.js:1:3556
schedule/i.callback@https://v6p9d9t4.ssl.hwcdn.net/html/707094/WebGL/Build/UnityLoader.js:1:16889
If this abort() is unexpected, build with -s ASSERTIONS=1 which can give more information.
Thanks! it's seemed to do ok in the browser for myself but a couple of my testers also had some issue with it in the browser. Yes, the camera shift :) Most people who've tried it enjoyed the surprise but it is very disorienting. I'd like it to be smoother with some better controls and I'd like to totally optimize the rest. There's definitely work to be done :D