Oh! I'm glad you enjoyed it! Thank you for playing, and I hope you have a wonderful holiday!
Errol
Creator of
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Being an English native speaker would help. Are you on our discord? We can give hints there. Also, there are hints here:
https://cryptexhunt.com/2021/hints01.html
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Hello!
First game will be released March 1st, at 8pm EST.
The game is visible on the submissions page, but the link will not work until 8pm EST.
Stats are always fun. Where do most of your visits and plays come from?
I was checking my stats, and, no surprise, half of my visits are still from itch.io.
I think the majority of that is from the initial launch from my game (which has a lot of views and plays and hasn't been surpassed since. Here is the graph from my number of plays:
Interesting to note how important the initial launch is.
Do your stats look similar to mine? Where do your plays and views come from?
Ha ha, it may be a generational thing. Twitch and Let's Plays are HUGELY popular. My wife doesn't understand at all why anyone wants to watch people play games.
The ones I watch tend to be for humour purposes, and games I've already played.
I'm still impressed TacoAdventure was able to commit to five hours of our games. ^_^
I'm trying to figure out how you're quoting... OH! It's under the Paragraph symbol...
I don’t think it really fits the jam.
Understood. There is something to be said about expectations, and I did completely mislead with the expectations I set.
And yes, I am surprised on the results! I am thankful some people enjoyed my game though!
I could make it downloadable from the game.
I was debating base64 so that people wouldn't have to import and convert it themselves in the game. They could just copy and paste the asset and then place it where they wish. However, you're right, it's probably much easier to just have the png and they can place it where they want using their own image editor.
Thanks for the detailed comments! And I totally understand where you are coming from, and to be honest, I don't think you are the only one who doesn't like the game. I'm sure there are many who dislike the game, for similar critiques. :)
In fact, I even went into this jam knowing the game I am creating wouldn't be for the jam's audience. For the rating of 'overall enjoyment', I'm pretty sure I'd be scoring low across many players. :D However, I wanted to create this game, and I wanted to attempt to meld escape room like puzzles with a narrative. It's a difficult thing to do and although I'm somewhat happy with it, I know it's not perfect by any means, and as you said, you found it disconnected.
Many people have asked about the title, and a few want the title to reflect what the game is really about. I'm still thinking on that, because I didn't want to telegraph the plot twist. The title, the graphics, and the UI was put there so people would be distracted, as Terry would be, from what the real ending is. And the shift and tone would be very brutal, just as it was for Terry.
However, I also know people who want to be able to figure out the ending (like a good detective novel), and were displeased about that as well. I have heard from a number of people it was too jarring.
Also a good question though, is such a game appropriate for a Christmas jam?
If anything, I have had the chance to get involved in a lot of discussion about the game. Discussion on its merits, discussions on its failings, and how people feel about what the game is attempting to do in general. And I always enjoy such discussions!
Ooooh, good point on the compiling part! I probably should put that in there.
I don't think anyone would rip the game off. I do want to make the graphics available for use too, but trying to figure out the best way to do that.
Should it be a separate file with all the base64 code? Should it be individual transparent png? One psd file? Not too sure on that either...
@auraes asked a good question about making source code available!
I decided to update my game with the source code available for download.
When I started learning Adventuron, it was very helpful for me to have source code to reverse engineer.
However, I've never put a game on itch.io, or published anything really in regards to games. So I could be naive in all of this. :D
Thoughts?