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Errol

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A member registered Jun 13, 2020 · View creator page →

Creator of

Recent community posts

Oh! I'm glad you enjoyed it! Thank you for playing, and I hope you have a wonderful holiday!

Kick! ^_^ Thank you!

I made it easier to find what you need to look for. If you check the version, make sure you're on v1.0.6. 

Podcast is still relevant. We just made information easier to find. Do you know where the hints page is? I haven't listed it on here yet.

There is a way to escape! I will write up a hints page for this!

Huzzah! Congratulations! There are a few people that didn't realize there is a way to properly escape. I hope you got the 'good' ending! ^_^

Yes! We have changed the messaging to indicate sound is required and also made updates due to great feedback! Thank you!

Yes! Thank you! We have updated the game thanks to all the feedback!

So you should be able to SAVE and LOAD.

HOWEVER, I think we've found out that cookie blockers block save and load even if cookies aren't being used by the game engine. So if you can use a browser like Firefox and Chrome, and allow cookies (or remove ad blocker) it should be fine.

Being an English native speaker would help. Are you on our discord? We can give hints there. Also, there are hints here:
https://cryptexhunt.com/2021/hints01.html

Huzzah! I'm glad you enjoyed it! Oh, and I now see your magikarp in your pic. Ha! I think that's a magikarp. :D

I'm glad you had fun! And yes, finding the right commands to use is a challenging thing to program for! We try hard but keep missing common ones still.

Huzzah! I'm glad you had fun! ^_^

(2 edits)

There are a few things we noticed while playing these games on the browser.

  • Safari browser may lose your saved game. Do not use a Safari browser. 
  • Cookie blockers block saving and loading the game. Please allow cookies.
  • Although games work on mobile, it is suggested you run games on the desktop for images will be too small.
  • Save often, please.
  • If the screen doesn't respond, click the screen with the mouse.

If you run into any other problems or have tips, please list them here.

Cryptex Jam community · Created a new topic Release Dates

Hello!

First game will be released March 1st, at 8pm EST. 

The game is visible on the submissions page, but the link will not work until 8pm EST.

phew! I was worried I broke something :)

Hi! I'm sorry, I missed this. Can you press enter or the return key? Do you get any prompt?

Thanks, Gymcrash!
Again, it looks like the initial impressions are important because that's when it appears on itch.io. I wonder why there was a swell around Dec 30. 

Ha! I was wondering if anyone was willing to try and hack other computers. ^_^

Interestingly, I got about half of the views and plays than I did in the last Adventuron Jam

Hmm, I wonder if it was because it was because of the fewer entries? 

Jan 17 was also a spike. I forgot that there would also be an upswing in plays because of voting...

(1 edit)

Stats are always fun. Where do most of your visits and plays come from?

I was checking my stats, and, no surprise, half of my visits are still from itch.io.


I think the majority of that is from the initial launch from my game (which has a lot of views and plays and hasn't been surpassed since. Here is the graph from my number of plays:

Number of Plays

The latter bump in plays is because of twitter and it being reviewed on a website, but still didn't surpass the initial launch. 

Interesting to note how important the initial launch is.

Do your stats look similar to mine? Where do your plays and views come from?

Oooh, yes, I wasn't aware of any of this. This is very helpful, thank you!

Thank you so much, @chris!

And thank you to all the sponsors!

Ha ha, it may be a generational thing. Twitch and Let's Plays are HUGELY popular. My wife doesn't understand at all why anyone wants to watch people play games.

The ones I watch tend to be for humour purposes, and games I've already played.

I'm still impressed TacoAdventure was able to commit to five hours of our games. ^_^

it is nice to see how someone else played the games :)

Totally! It was so helpful for me to see how people were playing the game. I was very fortunate to watch a few streamers play my game. It helped me improve them.

Here it is:
https://www.twitch.tv/videos/849085210

True... hopefully no one will sell it! ^_^

 The trigger warning I would replace with an age gate warning.

Ohhh, age gate. Hmmm, I should look into putting that in too. I do know someone who played it with their 8 year old.

Thank you, Chris! ^_^

Huzzah! Thanks! And congratulations to everyone else as well!

I was very fortunate to find a lot of beta testers, and shared my game with a lot of people. The majority of the people I know who played it don't have itch.io accounts, so I was happy to get any votes I did!

I'm trying to figure out how you're quoting... OH! It's under the Paragraph symbol...

I don’t think it really fits the jam.

Understood. There is something to be said about expectations, and I did completely mislead with the expectations I set.
And yes, I am surprised on the results! I am thankful some people enjoyed my game though!

Oh, I hate in-game tutorials too. I skip a lot of them. In fact, I wasn't going to bother with a tutorial until Chris convinced me to do so. Ha!

And for a lot of my audience, it was super helpful for them that I did. :) So, it totally depends on your audience.

I could make it downloadable from the game.

I was debating base64 so that people wouldn't have to import and convert it themselves in the game. They could just copy and paste the asset and then place it where they wish. However, you're right, it's probably much easier to just have the png and they can place it where they want using their own image editor.

Thanks for the detailed comments! And I totally understand where you are coming from, and to be honest, I don't think you are the only one who doesn't like the game. I'm sure there are many who dislike the game, for similar critiques. :)

In fact, I even went into this jam knowing the game I am creating wouldn't be for the jam's audience. For the rating of 'overall enjoyment', I'm pretty sure I'd be scoring low across many players. :D However, I wanted to create this game, and I wanted to attempt to meld escape room like puzzles with a narrative. It's a difficult thing to do and although I'm somewhat happy with it, I know it's not perfect by any means, and as you said, you found it disconnected. 

Many people have asked about the title, and a few want the title to reflect what the game is really about. I'm still thinking on that, because I didn't want to telegraph the plot twist. The title, the graphics, and the UI was put there so people would be distracted, as Terry would be, from what the real ending is. And the shift and tone would be very brutal, just as it was for Terry.

However, I also know people who want to be able to figure out the ending (like a good detective novel), and were displeased about that as well. I have heard from a number of people it was too jarring.

Also a good question though, is such a game appropriate for a Christmas jam?

If anything, I have had the chance to get involved in a lot of discussion about the game. Discussion on its merits, discussions on its failings, and how people feel about what the game is attempting to do in general. And I always enjoy such discussions!

When I think tutorial, I think of something that would help a brand new person who has never done a parser-based game at all. 

I've had a few beta-testers who had no idea what to do, so a tutorial to guide them on the basics of look, examine, movement, get, inventory, was helpful for them. :D

Ooooh, good point on the compiling part! I probably should put that in there.

I don't think anyone would rip the game off. I do want to make the graphics available for use too, but trying to figure out the best way to do that. 

Should it be a separate file with all the base64 code? Should it be individual transparent png? One psd file? Not too sure on that either...

@auraes asked a good question about making source code available!

I decided to update my game with the source code available for download.

When I started learning Adventuron, it was very helpful for me to have source code to reverse engineer.

However, I've never put a game on itch.io, or published anything really in regards to games. So I could be naive in all of this. :D 

Thoughts?

Hah! I concur, believe it or not. I have a lot of people critical of my work. Very critical. A lot give amazing feedback, and I thrive on people being overly critical because my main goal is to get better. :D

Oooh, I'm a technical writer too (amongst other things), but I'm not trained to be. I should get someone else to be the technical writer. I'm more the 'education' guy, trying to discern how to make things understandable. ^_^

Ha, all code is great for learning. I know when I was first learning Adventuron, I was looking at all code!