We would have loved too! We actually had the assets to make more projectile variety, but time constraints made us struggle a little bit.
I will surely check yours too ^^
PS: this was our first Game Jam
We really were messing with the amount of bullets. On a first instance, they were unlimited, but we didn't want the players to just machine gun down all the enemies and just walk over the level!
So we ended up limiting it to two shots, which was fun because not all the projectiles deal damage. That made the game fit better within the jam's theme.
Anyway, thanks for playing it and I'm happy you enjoyed it!