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elysium64

21
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A member registered Jan 21, 2022 · View creator page →

Creator of

Recent community posts

Thank you for letting us know and thank you for featuring the game on your channel!

Well, this is how the original looks. And frankly speaking to a degree it is masking the fact that the playfield is not really fullscreen. We’ve beein considering a custom panel etc with James but decided to stay as close to the original as possible.

And thank you for your kind words :)

Thank you :)

(1 edit)

Well, none of us is a plus/4 user so i guess we won't comment on what plus/4 users want/like/need. But if anybody is interested in driving he port forward - please get in touch with me. it shouldn't be very complicated. And if one wants to enhance the gfx - feel free. Although memory might be an issue.

Thanks!

If you want to drive the port forward (possibly based on the c64 version rather than c128), msg me please on csdb and we can start. 

Thank you for your kind comment. We hope that this game will be also a trigger and a good test-case for the emu developers to update the VDC support. Let us know what do you think after you take a closer look. Any speed improvement ideas (or any other) are always welcomed.

Do you want to help?

Thanks for the video and for your feedback. There are 2 files on the .d64 image. First one is the game, 2nd one ("AMAUROTE README") is the note with manual, story and credits. I hope it'll make things easier for those who couldn't find it.


Thank you very much. We appreciate!

Gracias

I added the reference to Ste&John  in the description together with the links to their twitter profiles. This way, even without running the game their names will be visible.

Our pleasure :)

I'm not sure if i still have stamina to improve it. Maybe if the game develops a cult following :) Whittaker's music has it's merits. But it does not sound c64'ish and eats a lot of rastertime. + i love @randal-richards score :) But a cracking group is welcomed to release a "modded version" ;)

Thanks!

That's Joe's magic at play here.

Well, you may just not be the "target audience". Thank you for your feedback though.

Thank you sir! :)

Of course they are credited. Just run the actual game :) They are there in the full glory as an authors (code & gfx). And i was in touch with Ste. But thank you for being vigilant :)

I hope it's worth the wait :)

Thanks a lot :)