Hi! Thanks for your comment.
I definitely understand what you mean. In fact, it was a risk we had in consideration during development. The thing is that the game tries to seem something it isn't, at the beginning it's just a cute clicker game, but once you get to the final runs you find out that it's not just that, it's a game about the absurdity of infinite accumulation and how frustrating it is.
One thing I get we should have explained better, is that it's thought to do a lot of small fast runs and different tries, more that just a few long runs.
Power Ups/Downs, we're blocked to incentivize not giving up and trying more times (they're unlocked though play through). But now I get that if you don't know that it may seem random and not well explained.
If it's not too much to ask, could you try again but thinking that each run must be between 5 or 10 minutes max?
I think you will be able to experience it better, and your next feedback will help us polish everything that doesn't work.
Thanks again for your feedback :)