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emilsuuri

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A member registered May 20, 2018 · View creator page →

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I hope some kind of a conclusion will be made eventually.

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Oh, and also, I've added a main menu and two player mode after the jam ended, so that should be taken in account when rating games.

Thank you!

Good to see that you got made something, too!

Yup, I did, but it's uploaded now!

Glad you asked! 

It all boils down to lots of practice and reading the documentation that AMD and Intel provide for their microprocessors. They have hundreds of different instructions, but the most common ones needed are stuff like movaddsubpushpoplea, shr, shlmuldiv and a few others, which aren't too difficult to learn.

Any progress? I have accidentally created a paint program.

HisarJam 3 community · Created a new topic Progress update

I'm not sure if I'm going to be able to get much done in this jam, because I have decided to use x64 assembly language as my only tool along with Visual Studio Code. :P

At least I already got a test pattern going on on the screen with DX11. Its resolution is 64x36, which is also 16:9, just like 1920x1080!

Maybe I'll be able to make a snake game?

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One of the rules is that the resolution of the game must be "16:10 (1600:1000 px) or 16:9 (1600:900 px)".

However, I'm a bit confused and would like a bit more information. Are those the only resolutions to use, or could I also use something like 1920x1080, which is still 16:9?

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I was making a space themed platformer, (in x64 assembly, GDI32) but now I'm going to the summer cottage with my family, so I won't have the time to finish it. 

Understood.

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If I manage to come up with an idea for a game, I will also create my own image file format (because a file header is a waste of space when the image is quaranteed to be 128x128, and I want to) or potentially put everything inside the executable. How do I prove it's a 128x128 image?

Yay! Thx

I like the style of this game!

It's a rather good puzzle game

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Yep, everything was built from scratch.

Unfortunately, developing the "Microbot engine" took so much time that I had to make the game itself a lot shorter than I originally intended.

Yeah, perhaps it isn't that hard, but still a small "gamers' snack", right? =)

What a simple but sweet game!