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Layoff Games

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A member registered 79 days ago · View creator page →

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I'm really sorry for your loss. Putting your all into this project I hope brings some solace but you need some support systems in place. It might be good to reach out to someone or someone else in your family and get a therapist. I find it difficult finding a therapist too but it really does help.

I will definitely buy your game and give it a try. It generally isn't a type of game I would normally buy though haha. Would like to keep in touch though, if you have a discord or something, let me know!

It's okay to put your everything into a project, going 70ish hours over 6 days is necessary sometimes to get things done. But that being said, you need to have a goal that you reach that is within your control. Getting 1.0 done by Halloween might be in your control and you have probably already done it. Get it to a state where it is playable, you have a list of features that you want in the game, and there are no game breaking bugs that you run into through the full playthrough and then release it. If there are other bugs, they'll be fixed with patches, players will understand.


When you reach your goal, take a break and look at what you have done and be proud of it. Try to celebrate with friends and family and think about all the hard work you did and what it took to get where you are because no matter the success of it, it is successful to you because you did something that is hard and not many people in the world can do, so it's never wasted effort.

Also you should try to take care of yourself mentally and when you are ready, (in my opinion) look for another place to make money. It takes a long time for something that you create to fully prosper and start generating wealth, some people get lucky but most don't. Things take time, maybe this project isn't the financial success you want it to be but maybe the next one is or maybe something will happen once you release 1.0. You can make more games or this could be the stepping stone that launches a fruitful game development career at a company or you find someone to make a team with at a game jam or something.

Just found this, super cool idea!

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Hey Legion, I am definitely feeling the marketing woes and lack of wishlists for my game as well. Being an entrepreneur, or someone trying to create their own business, there is a randomness of success that I think haunts us all and makes it feel like it's our fault when it is not. I was hoping to maybe inspire you after reading your post and I don't think you should give up. Stepping back and seeing everything you have accomplished in this and what you have done to promote it is really important. Maybe take a week off and think about the game as if you never heard of it before, what are some things you like, what game does it seem like that you like, how many others are playing games like this. Would love for you to tell me what you think, keep in touch!

Hey thanks for the nice words! I took a lot of influence from Chinese mythology and wanted to use the animals from the Chinese Zodiac. Haven't heard of GOG before but will look into!