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en_fuego_tony@yahoo.com

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A member registered Jun 11, 2018

Recent community posts

(3 edits)

You don’t need to use sparks for everything or anything really. The base mechanics are the simplest for new RPGers or us veterans looking for more story and less convoluted or overly complex mechanics.

At the base it’s just a range how well you did on a D20. No modifiers. 

Think about your example. what does tracking HP really do? Nothing until you are dead. Some games have a negative modifier or other limit at a low HP threshold. HP is nothing but a countdown or a tracker until you can’t do something. 

Everspark skips all the tracking unless you want to use a spark. 

Just remember, before you roll, define what success and failure looks like. In a typical game, a successful attack means you lower some enemy HP and the enemy goes, does the same and you roll back and forth until a winner (yawn). 

In Everspark, Let’s say I come across some goons, they stop me. Now I have to decide what to do. Can I reason with them. Maybe 5 or less on a d20 lets me reason. Rolled an 11. Nope, they don’t want to talk… they want to fight. 

So I attack. If I get a success, it means I defeat the goons. Failure, means I am stopped, and defeated in some way. 

I will say failure means I am captured. 

I roll a 8. Ugh. So I succeed but have a complication. So I defeat the goons but I am left with a wounded leg that will make the next encounter harder if I don’t heal. Or maybe now my travel will be slower leaving my quest in danger. 

So you don’t need to look up modifiers for range, weapons, skills etc. 


Define what success and failure looks like and simply roll.


jot down notes for each encounter so you know what happened. This way you can adjust what success and failure look like based on what has happened. 

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Here is a quick down and dirty….

My character, Bosco, armed with a sword and shield faces 4 skeleton goons trying to stop him from delving further into the catacombs. 

I create a spark…. “Defeat goons” with an overturn of overwhelmed and pushed back- forced to find another path… 


they are goons and I am kind of a bad ass so  I will say an OK hit is 1 ray, 15 is two and 20 is three. 

However, I might just add an element of time so I create another spark. A bad or very bad as a ray to the spark “exhausted” with an overturn of 2nd wind. 

So now I engage the skeletons, take a mighty swing and roll! 7… ugh. So I will add a ray to both sparks and check. Didn’t hit a ray..: whew… gather my self up after a poor attack, and take another swing…. 14! Heck ya! 2 rays on defeat goons! Check… 4 bummer… still going… 


I am getting the better of them, I am gaining confidence and shield bash a few! Roll… 9…. I will add another ray to defeat goons and check.. 1! The last skeleton falls to bones with my mighty shield bash…. If I go, continuing my journey deeper into the catacombs. 

Set clear expectations before combat about what success and failure looks like. 

The second spark could have been an injury spark. If I hit that I would take an injury…. “Injured arm.” If I would hit that, then might reduce my success and make hits worth less rays or even reduce the defeat goons by one ray 

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Another hesitation I had about the game was its fantasy focus, and I am a big sci-fi guy. Well, I have combined Starforged and Everspark for a cool sci-fi solo rpg.

I use the setting, theme, and tables from Starforged and use the Everspark system. Sparks actually make for way more interesting progress tracks. And the Everspark system is so much less limiting than the PbtA move system of Starforged. 

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Really well. I love solo RPG and this does it well, it also does a good job of starting a new solo role player as well since the rules are so easy. So you can focus on learning your solo style as opposed to a bunch of rules plus solo tools. 

Everspark puts it all together in a simple and intuitive way. The sparks really help solo play. 

Thank you. Those don’t show up on my phone unless I turn it horizontal. Much appreciated!!!! 

I 2nd the inquiry about any kind of community? A discord would be great. 

I just read the book and it’s fantastic. A nice fresh take on the rules light approach without being to watered down. I like the spark approach. I was pretty skeptical about no modifiers but I love the narrative behind it and what it allows you to do with your character and gear and even how to incorporate them into the difficulty of sparks. 

I don’t see where to rate this app? It needs 5 stars!