Haha, our eyes were a bit bigger than our stomach for sure…! (And this is the pared down version o-o)
Ian Riley
Creator of
Recent community posts
Hi folks, looking to join a group for this jam as a sound and/or music designer! Check out my portfolio.
Hi folks, looking to join a group for this jam as a sound and/or music designer! Check out my portfolio.
Hi folks, looking to join a group for this jam as a sound and/or music designer! Check out my portfolio.
Meet your new best friends: Blinky, Stinky, Shrinky, and Merle. These four tricky ghosts have invited you to play hide-and-seek in their cabin, and the more of them you find, the cozier the cabin becomes! Look for ghosts in different objects around the cabin and race them back to the fireplace to claim your prize - but beware, they have a few tricks up their sleeves!
Built in Unity for the 2021 Seattle Indies Slow Jam, the game was developed from start-to-finish over the course of 2 weeks in mid-November. Produced by Lisa Franke, with art by Reginald King, Music, Sound, and Narrative Design by Ian Riley, and programmed by Alex Bonesteele and Sean Parker, visit the cabin and hang out with some Snuggly Spectres!
Hi folks, looking to join a group for this jam as a sound and/or music designer! Check out my portfolio.
Hi folks, looking to join a group for this jam as a sound and/or music designer! Check out my portfolio.
Hi folks, looking to join a group for this jam as a sound and/or music designer! Check out my portfolio.
Hi folks, looking to join a group for this jam as a sound and/or music designer! Check out my portfolio.
Hi folks, looking to join a group for this jam as a sound and/or music designer! Check out my portfolio.
Hi folks, looking to join a group for this jam as a sound and/or music designer! Check out my portfolio.
Hi folks, looking to join a group for this jam as a sound and/or music designer! Check out my portfolio.
My name is Ian and I’m a sound and music designer with experience primarily in Wwise, Unreal, and Unity, but with a background in musical technology, composition, and percussion performance. Would love to connect with a team looking for some help!
I have a doctorate in music and wrote my dissertation on live music production using the Microsoft Hololens 2.