Just a wide assortment - it might be something where once created you could include some of them in other tilesets with a similar theme/genre like meat in this tileset are similar to those in Spirit of England - another one I'm buying for a future project.
In the meantime I bought your Witch's House tileset as it does have some hanging herbs and I am planning to use them as placeholders using layers in MZ.
enigman
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Do you have any plans for a set that includes hanging herbs and spices? I'm trying to create fantasy/medieval herbalist huts/stores and kitchens and one thing the kitchens tended to have a lot of was drying/dried herbs, spices, vegetables etc. As I have almost all of your sets I want to keep to the same style throughout.
This looks very useful. Would this work where an NPC 'trains' the actor? I was thinking of having an actor bump up their profession by visiting someone who trains them in that profession for gold.
In my game I want to eventually have some towns evolve/grow as a result of the players actions - quests, buying and selling in the town and NPCs in the town grow their 'profession' (or new NPC arrives with a profession,) The town can also shrink in response to the players action. If the player decides on an evil path continuous raids will lead to a town being abandoned.
Late to the party but if you want a lot of different weapons available for actual use by the characters then a plugin is the way to go. If it's only a few weapons then it can be done within the database but it gets fiddly and less manageable the more weapons you add.
It's something I'll be looking at later for my game as I want to change the visuals for the sprites if they equip different weapons/armor. For me I'll have to use a plugin.
Is there a pre-requisite other than Elly/Ryoko's quests completing to get to the next stage? I have completed Ryoko's Quest but she just talks about getting used to her new arm, Elly speculates about the future of guns and Cassedy talks about flowers. I don't get any option as to what to do about the Luminous Order. No new quest has appeared after their scenes were complete.
Thanks for the reply. I'm looking for a classic ancient Rome style that we know today. They had 3 different style of pillars but that's a bit of an ask and the details wouldn't render I don't think. Arches, aqueducts, temples etc. Aqueduct tiles would be too much of a pain to do with water in them so I'd represent them with 'water' at the start and end of the ducts. They used both brick and marble arches etc. They used tiles so the Spirit of Greece tiled roof pieces could probably be repurposed/recolored.
Part of the lore of my game has a medieval level society built on top of an older civilization - churches etc. built over old temples/shrines. Parts of towns containing relics of the old civilization. There will also be isolated locations that have the old civilizations structures abandoned but intact (save for some damage, decay that I'll be adding from your Ruins kit I purchased and found to be good value for the vibe I'm after.)
Bought it as soon as it appeared in my feed to go with the Steampunk Interiors and Steampunk Airships.
Now I can finally create a remote island surrounded by rocks/reefs that houses a Steampunk enclave. The airships will travel to a medieval era mainland via airship and allow the player to get to the enclave that had been sealed from the rest of the world up to now.
Purchased this yesterday and really looking forward to using it. I think I've bought almost all of your assets produced so far.
Are there any plans to add aged/damaged versions of some of these tiles? I'm still fleshing out the design for a subplot in the game I'm starting to develop and aged/damaged versions of your assets would help in fleshing out the game.
Essentially a 'wizard' to the common folk but in reality a medieval or renaissance scientist will assign the player a mission (or two) to obtain parts for damaged airship(s) they have discovered. The airships are remnants from an empire that has recently failed and the technology lost.
If not, all good, I might just scatter the tiles in a debris field to simulate the damaged ships before they are repaired.
Hi team, do you have any of your packs collected into bundles at any stage? There are a few that I am considering getting (if not all.) I am looking at making a Fallout inspired game for personal use - still trying to identify assets that would suit the Brotherhood of Steel, The Enclave, Vaults, Wasteland, various factions etc.