Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

EntwicklerX

12
Posts
1
Topics
38
Followers
2
Following
A member registered Sep 19, 2016 · View creator page →

Creator of

Recent community posts

YES! Many thanks for the update! It works great now. I can use the color picker or select a color in Aseprite and adjust it in your dialog! 

Thanks for your fast reply and fix. I tried many images and for now i don´t get the message. It works fine now. Thanks!

A question:

Ist there a way to pick colors while the color dialog is open? When not, maybe get the current selected color from Aseprite? It would be eayser to adjust colors.. 

This is just a minor thing, bigger adjustments are done later in Deluxe Paint ;) 

(1 edit)

Tried more, the message comes not as often than before ;) Overall, it works great so far.

(1 edit)

Hi, many thanks for the script it helps a lot! I have some small problems ;) 

 I get an error message sometimes: 

Amiga OCS Color Palette Mixer.lua:219: attempt to index a nil value (global 'dlg')

Regards and thanks!

Thanks! Ingame Music is also done. I think that we can make some gameplay video snippes next week.

Thanks for playing! We have to rework some code on amiboing and don´t know when we can find the time. But it is on our plan to reactivate the platform.

Wir konnten das Spiel auf einem Amiga Meeting auf anderen Geräten probieren und auch von Usern Feedback bekommen. Wir fühlen, es ruckelt uns zu sehr... das hat die Leute dort nicht gestört. Trotzdem sind wir mit der Performance nicht so recht zufrieden, auf einem Sam460 könnte es bisher knapp werden. ABER: Der Plan ist es jetzt, so wie es die Zeit her gibt, einen Einstellungsdialog zu bauen und den Usern die Möglichkeit geben etwas herumzuspielen. Wir haben noch viele Partikel und Echtzeitschatten und das könnte einiges an Performance bringen wenn man das deaktiviert. Wir sind dran, können aber noch keinen Zeitplan festlegen.

Hi Eldee,

the versions of AmiStore and Alinea Computer have a built-in updater which checks at startup (Internet access required) if there is a new version on the Amiboing server and if there is, you will be informed the next start of Spencer. 

If you have problems with this (no internet access with the amiga or similar) you can write us a mail ( mail@entwickler-x.de ) and we will generate an itch.io key with which you can download the current version on another computer and transfer it via usb to your amiga.

best regards,
Frank

Great to hear! Thanks for playing!

We just uploaded a small demo to itch.io

https://entwicklerx.itch.io/spencer

Thanks for trying!


The full game will be released next days on this side and here on steam:

http://store.steampowered.com/app/802060/Spencer/

... we are very happy to got our first 3D game finished ;) 

Hello,

we just added our game page for our game "Spencer". It is a classic jump´n run / platformer game.

Currently we are in the last testing phase and hope to finish the game within this week. The last tweakings in gameplay and also bug finding is bigger than expected ;)

Until now, it was a big task for us to get this game finished. It is our first 3D game and it is based on our own little 3D engine. The engine is needed because we also develop vor AmigaOS4.x Systems and there is now other 3D engine available wich also works on other systems.

Also making 3D graphics was new. Blender learning was a big time waster and we started from zero. But now, we are happy to get our first usable result.


I want to share some pictures from "learning" until realese. This here is one of a first try in blender (low poly, ugly textures ;) ). At start, Spencer was not in mind. The idea was a full different game. Later we deceided to make a smaller game... and thought a platformer is easy to make... but it was not.


Switch to a platformer game. Here we already have realtime shadows. Our first idea was only to make baked vertex lighting but light and shadows have a huge impact in the visual style. 


And here a "finished" screen. It is  a simple style with clean textures and objects. This is also because it all needs time to make and we tried to make a visual style that we can put into a finished game and not only in a tech demo. We are only two people, one is coding, the other makes graphics and levels. So we have to be careful about the size of our project. Because all is a learning process becaus we start from zero, we have to put an eye of our limeted possibilities and skills.


As you see in the three images, our skills are growing while working on this project. And this is my main intention for this thread. Just start a project and keep your limitations (skill and time) in mind. Grow with your project but also try to find an end ;) Before Spencer we startet several 3D projects but they where getting bigger and bigger and we lose control about our goals. It tooked much time but we never could finish it. With spencer we made a big step forward (skills and engine are better) and we hope that we can learn a lot more in the future. 

So players, start to make your own game... it is fun ;)

Regards and thanks for reading!

Thomas from EntwicklerX
www.entwickler-x.de - www.facebook.com/entwicklerx - https://entwicklerx.itch.io/

... forgotten video link, sorry ;)