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EnveegeeGames

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A member registered Jun 10, 2022 · View creator page →

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(1 edit)

Thanks for the reply!

I'll be sure to check out that outline script, anything that works is good with me :)

I've been using Base Offset to center my text, but I'm just a bit ocd when it comes to this stuff haha. I'm terrible at eyeballing things, and I keep getting the feeling that it's off center. TMP defaults in a nice centered position, so I wondered if I could get similar default behavior with STM, but the Base Offset is more than good enough. Just to calm my compulsions a bit, I've also overlaid some TMP text over the STM text for the purposes of centering it perfectly (then deleting the TMP). I realize this is a bit insane, but I digress.

Thanks for the script offer, but that's a bit overkill for my purposes. Working with STM in code is also really easy, so I'm sure I could come up with something if I really needed to.

Once again, thanks for the quick reply.

Amazing asset :)

(1 edit)

Hello,

Apologies if these questions have been answered, I tried searching for a while but could only find old threads.

I saw in the documentation that outline/dropshadow don't work in URP, however, I was using UI Outline for a bit and it worked 95% of the time. I ran into issues with it not showing up correctly in play mode which is what led me to the documentation.

I was just wondering if the docs were out of date, and if outline worked correctly in builds? Can I ignore issues in play mode perhaps? Outline for 3D text didn't work at all, so I'm thinking that one's a no go.


I was also wondering if there was a way to have text be aligned to the center of the bounding box by default. Currently, it's always touching the lower edge of the bounding box, and I have to manually adjust it for just about everything. I realize this is nitpicky, but I get bothered thinking whether or not the values I entered are actually centered.

Any tips for this?

Thank you.

Wow! Great artwork and atmosphere!

Cool idea! WebGL works pretty well, I couldn't get my game to work at all with WebGL haha. Unfortunately, I crashed at 1945 distance, so I couldn't see it all the way through.

Nice work though, really fits the theme well!

Definitely an interesting idea. Love the character designs.

This is awesome!

The sound was good and it felt great to smash enemies together. The only thing I thought could use improvement was the camera. It felt a little claustrophobic when the camera was pointing at the ground.

Other than that, everything else was great. Nice game!