If you click the "view original Steam assets" button you can access the official artwork created for the Steam release of Code Bunny, despite that not being out yet.
epeternally
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The more I use it, the more this feels like it definitely has a long way to go. There's a bad habit of making random parts of the image semi-transparent despite them being high contrast relative to the background, and it doesn't do as good of a job removing exterior halos around objects as I'd like.
This is pretty impressive, there's still some artifacts in this image that I put into the demo - but it did do a better job of selecting the correct edges than either Photoshop or remove.bg.
I'm an ESDF player so it's an for me as well. It would be great if you could get rebinds working. Swapping keys with PowerToys is definitely an option, but a suboptimal one.
Otherwise the game is pretty dang good, especially for something that started as a student project. I think the movement still needs tweaking but it's remarkably professional, fun, and has a great sense of style.
Considering we've passed the initial cut off date, it would seem like a good time to set a deadline for late submissions. There are a bunch of people who are confused and looking to get in now, giving them more information would be productive. I hope they keep things fairly open, seems inevitable that a bunch of folks who missed this thread will want to donate their games after the bundle launches.