Hey, how do I contact you regarding rates for work etc? I'm developing https://erbarratt.itch.io/reaper-citadel-of-the-damned
E R Barratt
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A member registered Apr 21, 2020 · View creator page →
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Pixel art guns with firing animations 3 comments · Replied to Wasememe in Pixel art guns with firing animations 3 comments
What do you think about my guns and anims? Any comments? https://erbarratt.itch.io/reaper-citadel-of-the-damned
Pixel art guns with firing animations 3 comments · Posted in Pixel art guns with firing animations 3 comments
REAPER: Citadel of the Damned community · Created a new topic Pre Alpha testing and initial player control thoughts
Hello whomever might be reading this!
If you have any thoughts or feedback on the admittedly small pre-alpha game play demo, please share them on this thread.
- How does the player character feel to move around (Make sure you progress into the second area to be able to hop and dash!)
- Speed
- Manoeuvrability
- Jump height
- Responsiveness
- How does the shady mood feel? Good? Too dark? Not dark enough?
- Do the camera shakes feel ok? (Shoot shotgun or "Glory Kill" a goon with "F", or shoot shotgun sticky bomb)
- Does it run smoothly? Does changing your NVidia or AMD GFX settings aid things (Like Vsync, Gsync, FreeSync, chill etc) The game is designed to run at 60fps+
Your contributions mean a lot! Even a quick "Like it / Don't like it".