Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Jacob Fliss

9
Posts
2
Topics
5
Followers
5
Following
A member registered Aug 25, 2018 · View creator page →

Creator of

Recent community posts

Mac port please. I can compile the code if you need someone to.

Pressing start does nothing on the main menu. Tested on mGBA and on a real GBA.

This project is open source! The game code is available at https://github.com/erfg12/GB_EQ/blob/master/readme.md 

Amazing art!

A fantastic game! I would love to see this re-created on NES or Game Boy using GBStudio or NESMaker.

(6 edits)

This game is built in GBStudio. A great tool for making GameBoy and GameBoy Color games.

Just FYI, the GameBoy has some pretty big limitations as far as music and sprites:
- 5 sprites per line, 10 sprites max per screen. Max 192 unique 8x8 sprites for the background layer.
- 4 colors per sprite can be used, but 1 of them is a transparency. So really only 3 shades of green.
- 3 channels of music, 4th channel can be used for sounds, but I don't use it as it produces screeches pretty much, lol.

I have a short little video up showing the opening theme music and a working logo. After that I have some screenshots of some scenes I created for both battle and some of Greater Faydark and Northern Felwithe.

For the programming, I have the combat, 2 spell casting and 2 skills programmed. NPC monsters roam and can respawn after death. You have a level, experience, player stats, and equipment. (Press the start button to view them.)

Here's a playable demo: GB EQ v0.0.0.1 Alpha (newgrounds.com)

Most of my time has been learning what works and what doesn't work as far as sprite and sound limitations. Now that I've learned, I plan on speeding up development.

Any comments, concerns, ideas, let me know!

I'd like to join a team. I have GameMaker and Unity programming experience.