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ErikWMJ

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A member registered Sep 14, 2017 · View creator page →

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This is so good!! I could definitely see a great campaign set here

I love these moons! The Sentences are so evocative. I think you did a great job worldbuilding through implication; there's enough written here to get a good sense of the moons, but enough left unsaid to let the players figure out the rest of it.

Great style on this! I can see this moon being a good setting for a transitional session in between larger arcs. I like the way the undercity of Gomall is referenced very vaguely with lots of room for the GM and players to build it out at the table, and I especially love the ambiguity of the origin of the moon.

Thank you so much! Comparing my moons to Outer Wilds in any way is the highest compliment I could ever hope to receive, ha ha

This is great, thank you! I was going to just submit a google doc with default font and style

I think as long as you keep in mind that it's the player using the Moon Sentences, not the character, you can make them as difficult to use as you want and it'll be fine. I'm thinking of the part where Jack uses a sentence that's something like "The casino always catches cheaters" (been a few weeks so I can't recall the exact wording) to have the bouncer catch an unrelated cheater, which lets them sneak in while the bouncer is occupied. So, "Secret Police on moon always arrest their target" or something like that could still be used by the player in some creative way. Maybe having the secret police arrest someone else, or maybe the PC wants to be arrested to further some other goal. A better sentence would probably have a more open-ended verb than "arrest" so the player can find a loophole.

Ideally I think the Moon Sentences should encourage the players to use them in clever ways, and one approach to that is writing the sentence so that it isn't obvious how the player should use it, which forces them to find a clever way if they want to use it at all. But I think "Arguments on Areteas are always won by whoever speaks most" is really good even though it's very clear how the player might use it, because it's also very open to being used in unexpected ways and it demands the player use it creatively even when it is used in the expected way.

I got 78 barks! Great game, thanks for making it =]

This forum thread might be helpful:

https://forum.wordreference.com/threads/matter-of-degree.3240353/

This post in particular:

"It's a matter of degree" means "It depends on how much..."

It's raining? That's really bad.

Well, not necessarily, because we needed some rain for the crops. It's a matter of degree: too much rain at this time of year would spoil the grape harvest.

I love it! Would be great to be able to play it on my phone, but even if it was supported I don't think my screen is big enough that it would be satisfying. But I'm loving it on my laptop anyways.

I would also love to play this as a physical game, and I think it would work amazingly well as a competitive two-player game where each player is using their own board but are picking cards from the same pool.