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Eromancer

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A member registered Mar 15, 2021 · View creator page →

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Scenes that are available in the gallery but are not in-game currently will eventually be in-game once their corresponding stages/events/enemies are completed.  Gallery-only scenes are temporarily such -- they've simply been completed before their corresponding gameplay elements.  In short, yeah, expect gameplay to evolve substantially. 

We typically go over topics for what we're working on beyond what makes it into the releases in our monthly progress updates on SubcribeStar and Fansly.  Examples of that this month is how we're looking at equipment slot breakdowns for the potential additional playable characters, as well as showcasing some work done on new Red-Light Streets maps. Past examples include Onyx's expanded move set and unlockable skills, mission types and layout designs, etc.  In the future I'd like to provide access to these to itch supporters.

Regarding priorities, it's a balancing act of showing meaningful progress each month, progressing toward larger goals, and simply keeping the team's plates full, even if it means working on something that won't be seen for a while.  

Thank you :D.  I'm told it runs well on Steam Deck.  People install it using Proton from what I've heard.  The only downside to running it on Steam Deck currently is that gallery progress won't be saved between versions due to how the emulation layer stores files.  This won't be an issue in the retail version.

Hey!  Nope, that's likely a bug due to the background scene later in the stage with the FemCops.  Thanks for the heads up!  It has to be fixed on the Red-Light test stage too

Sorry for the late reply!  Yep we still plan to :D

There are filtering options for H content, which in some cases extends to enemy spawns.  Enemies with futa variations will spawn as female if you toggle that off.

Sorry for the late reply!  These are development releases that mirror the monthly reward of our monthly crowdfunding campaign, so right now they are standalone.  The game will be available for a single price upon retail or early access release. 

I'll keep it in mind for the future ^-^

We're looking at adding two additional playable characters but there are no plans for the enemies to be playable at the moment.

Yep!

Correct, it's actually designed for controller since it's a beat 'em up :D.  We will look into this though, I agree~

Will be a while, sculpt was just finished so he needs low poly / rigging etc. before animation begins :D

There are console commands you can use :D.  Here they are! 

Yep!

The latest version contains all the content of previous versions :D.  You don't need previous versions -- only the latest is available for purchase.  There will be a completed version available for retail ^-^.

We had someone run it on a modern Snapdragon mobile device via emulation and they reported it ran decently (in the 30 FPS realm), which was really surprising to me.  I think yes eventually, but it will require an input overhaul and lower level of detail on models IMO.

Should take a few hours to see everything so far ^-^

You can purchase a new test release and your gallery progress will carry over :D.  These dev releases are essentially like receiving rewards for subscribing to one month of our crowdfunding campaign.  Subscribing to one month doesn't net all future releases.  

I've considered adding collectible content for the Codex submenu in the pause menu.  That and potentially unlockable art in the Bestiary :D.  

Currently the only way is a well timed dodge (SHIFT on keyboard by default and Right Shoulder on controller).  In the future I'd like to add being able to block H attacks as an upgrade for Onyx

Yep for sure!

One of the animators is starting work on one of the sections, so possibly pretty soon :D

They should, but the programmer in charge of that is out of town for a couple of weeks and doesn't have access to the devices to test D: -- if you want verification to be sure can you check back after the 17th :D?

Hey, apologies for the confusion!  Previous monthly test releases aren't updated.  These are the monthly development releases that we give as rewards to our monthly crowdfunding campaign.  The retail release will be available when the game is complete or in early access for a single price.  

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I think we will be starting in a limited context soon.  We're planning on adding narrative dialog for stage and mission progression as the player character progresses through stages.  Choosing actors too early may lead to bad fits for roles, though I get it'd be a great feature to add to H content as early as possible.  

P.S. Apologies for the super late reply!

Hey!  Yep, we're planning on releasing on Steam, but no date yet.  

Yes mosaic will only be for the JP version ^-^

Hey there!  I don't have experience with the itch.io launcher.  Our game actually runs from the folder, so it doesn't really require installation, and trying to install it to a read only location would cause issues.  

I would suggest going to "My Library" (click the down arrow in the top right of the site next to your username to find it), and clicking the red "Download" button beneath the game name.  Once downloaded, try moving the zip file to your Desktop and unzipping > moving the folder out of the zip archive and onto the desktop.  Run pure-onyx.exe from that folder.  

If this doesn't work or results in the same issue, can you see if a log file was created and send them to us at eromancergames@gmail.com?  
Log files are located at 
%USERPROFILE%\AppData\LocalLow\Eromancer\pure-onyx
You can zip the entire folder and send it to us :D.

We currently are on SubscribeStar and Fansly as well.  For retail we plan on releasing on Steam and other sites.

The next release will be sometime around Jan 2 :D (and will be called the December 2024 release).  The releases appear on SubscribeStar around the last day of the month, hence the naming being a month behind.  

There will be quite a few additional attacks for Onyx!  We've posted concepts for some of the combos / combo finishers / specials in the past ^-^.  Currently the animator that will be handling the next Onyx iteration is working on the next boss and some additional enemies, then will be working on her moves.

Just added some new foot content concepts in our Discord -- we just need to get around to animating it :D

More than 50%, though all of the content is not implemented in the test release builds yet.

Sorry for the confusion! These are the development releases that we give as rewards to our monthly crowdfunding campaign.  The retail release will be available when the game is complete or in early access for a single price.  

Hey, thanks for the support!  These are the development releases that we give as rewards to our monthly crowdfunding campaign.  The retail release will be available when the game is complete or in early access for a single price.  

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Yep, press the ` (tilde) key in top left (on QWERTY keyboards) to open the console and enter commands :D.  The commands are listened in the links at the top of our release posts.
EDIT: Actually here are the commands

That's the target FPS of the game :D.  

Someone posting content :D.  Thanks for the heads up!  Going to delete the link.

Hey sorry for the delay!  The naming is a bit goofy due to releases rolling out at the transition of the month -- As of today (December 11) this is the most up to date release.  Our releases happen at the end of the month on SubscribeStar and are then posted here :D.

You can rebind all of the controls :D

We'll be adding a free one in the future!  Right now there are only the paid dev releases.