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Eromancer

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A member registered Mar 15, 2021 · View creator page →

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It's something I'd like to do after the PC version is finished! It will require optimization for mobile, as well as a lot of work on the input system.

Pure Onyx has never been on Steam.  We were removed from Patreon, not Steam :D.

Yep! 

We're actually working on a scene for Syndicate Girls + Onyx now :D.

Yep! 

That's the plan!  As well as other platforms.

Wherever you got this info, it's entirely incorrect. 

Hey!  Can you contact itch support at support@itch.io?  This is an issue I'm unable to help with, but they should be able to help :D.

Hey :D.  These development releases aren't the retail release, in case there's any confusion there.  These are monthly releases that match our SubscribeStar and Fansly crowdfunding rewards.  Terms haven't been worked out yet for the retail version of the game, so I can't answer your question yet -- it's a good question though :D.

The Lovense device going bonkers in those areas should be fixed in the next update :D.  We're aware of the offscreen issue, it's on the list ^-^.

To clarify, they have scenes you can unlock in the gallery, just not yet ones that are activated via combat.

They actually don't initiate an in-game scene yet. We are probably going to use that one as an event scene and add additional ones for gameplay.

Hey!  Just making sure you have options set up correctly.  When "Futanari" is set to "Enabled" under Spawn Filter then they should spawn.  Only Blade Bunnies can spawn as futanari.  Make sure you're editing Spawn Filter under Gameplay and not Scene Filter :D.

The gallery unlocks are persistent between releases, except on Steam Deck currently b/c of how it compartmentalizes files due to emulation.  Currently you unlock them via random drops and by purchasing them from Mr. Black in the Slums stage, but this is just a placeholder system.

Seeing a lot of new faces the past few days :D.  If you just learned about the game, where did you see or hear about it? 

Cinematic mode isn't in yet D: 
Regarding survival mode, we had been waiting on adding a few more enemies so that we have meaningful compositions for at least a couple factions before revamping it.  I'm personally focused on completing map artwork for more mission-style stages (similar to how Slums is now, but longer).
Thanks for the heads up!  Will keep you in mind if we need help :D.  

Sorry for the late reply!  We were able to replicate the exact issue by starting Steam with the controls overlay in the background.  Are you sure Steam is not running in the taskbar? 

Hey thanks for the support :D!  Correct, they're still WIP!

Yep! 

We're looking at adding two additional playable characters!

Naoi529's reply is correct!  Once the game is complete or in early access it will be available for a single price.

Nope, they are independent of one another.  Can you elaborate on what's happening when you try to download it?

Yup!  Agreed

It's already natively compatible with XB and PS controllers :D

Gifdoozer is working on one now ^-^

We had to censor the rough ones due to Patreon, then Patreon banned us anyways 😂.  We kept the ones we did in-game -- we may use them for some mechanic.  

These dev releases don't require installation, they just run from the folder.  The versions are independent of one another.  Gallery progress is saved elsewhere so it will carry over.

Apologies for the late reply!  It will still be a while before a Steam release.  Have you tried messaging itch support?  The development releases are also available on SubscribeStar and Fansly.

Apologies for the confusion!  These are development releases that basically mirror our monthly subscription crowdfunding campaign.  Once the game is in early access or retail it will be available for a single price.  

Apologies for the confusion!  These are development releases that basically mirror our monthly subscription crowdfunding campaign.  Once the game is in early access or retail it will be available for a single price.  

It's something I'd like to do after the PC release -- for a polished mobile release it will take some optimization such as mobile shaders and potentially lower poly models, as well as various extensions to input.

Probably won't have playable enemies -- the animation system requires a lot of manual work and we can't guarantee enemies will share all of Onyx's animations.  We are looking at additional playable characters though :D.

Currently the various locations highlight some of the different modes / mechanics you'll see in gameplay.  The Skyline / Sewers / Spider Caverns are all survival wave maps though currently, so those are pretty similar.  Most of the actual game will be in mission format similar to the Slums.

The major difference with the subscription is the monthly progress update (usually a few pages long, showcasing progress on content that won't be seen in game for a while).  On SubscribeStar we have a Discord tier, where we share a lot more updates, basically daily.  

Animating the different hair for all the different H scenes to remove clipping would become impractical :(, but we are looking at adding additional playable characters. 

Are you using DS4 Windows by chance?  Third party PS controller drivers tend to be incompatible with the game.  Same with any third party software for mapping PS inputs to XB.

Hey!  Do you have Steam open in the background?  For whatever reason Steam's controller overlay can interact with non-Steam Unity games.  Try closing it, or let me know if that isn't the case and we can look further :D.

Still planning on doing this one :D

Scenes that are available in the gallery but are not in-game currently will eventually be in-game once their corresponding stages/events/enemies are completed.  Gallery-only scenes are temporarily such -- they've simply been completed before their corresponding gameplay elements.  In short, yeah, expect gameplay to evolve substantially. 

We typically go over topics for what we're working on beyond what makes it into the releases in our monthly progress updates on SubcribeStar and Fansly.  Examples of that this month is how we're looking at equipment slot breakdowns for the potential additional playable characters, as well as showcasing some work done on new Red-Light Streets maps. Past examples include Onyx's expanded move set and unlockable skills, mission types and layout designs, etc.  In the future I'd like to provide access to these to itch supporters.

Regarding priorities, it's a balancing act of showing meaningful progress each month, progressing toward larger goals, and simply keeping the team's plates full, even if it means working on something that won't be seen for a while.  

Thank you :D.  I'm told it runs well on Steam Deck.  People install it using Proton from what I've heard.  The only downside to running it on Steam Deck currently is that gallery progress won't be saved between versions due to how the emulation layer stores files.  This won't be an issue in the retail version.

Hey!  Nope, that's likely a bug due to the background scene later in the stage with the FemCops.  Thanks for the heads up!  It has to be fixed on the Red-Light test stage too