Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Escape Sauce

39
Posts
3,127
Followers
A member registered Oct 04, 2020 · View creator page →

Creator of

Recent community posts

They'll be unlocked at the end of the game. Each character will have 7 of their own effigies hidden throughout the story to unlock the bonus scenes.

We're considering translating just the prologue to test the waters before we decide what languages to translate to. That's coming after a major rewrite in version 0.21 so it's still several months away, then the full translation would be when we finish the entire game if we can afford to do it. Russian and Japanese are at the top of our list.

Version 0.18a is the current early access version here on itch.io unless I messed up and forgot to update a download link.

Version 0.18 was released on 8/25 and version 0.19 will be released within the next few days.

It's now 'THEGAME'

Yes but only the final game so it won't be live until late next year.

Yep, if you buy the game here that includes all future updates. It takes us a few hours to update everything across all of the platforms so it may pop up a few hours ahead or behind on some sites vs others.

We haven't added the bonus scenes yet but they'll be at the end of the game. Eventually each character will have 7 effigies that you can find on their route, and finding all 7 of them for a given character will unlock their bonus scene.

Our updates have been far apart because the artist had limited time, but now she's able to work on this full time so we're switching to monthly updates.

We're planning to add language support when the script is finished in the full release if it makes sense. We may also translate the free demo with the prologue to test the waters at some point.

Yes but only as the final release

To be real the game is about 10% M/M and 90% M/F. There's one male love interest named Rithe. We were originally planning to add more characters in the second act but had to reduce scope.

It's planned but it might be machine translation. A couple of releases ago I changed some things up to support translations but implementation is still a while off.

It's good to be paranoid tbh. One thing I've seen before on itch is people cloning an existing game's store page to pretend to be the devs and setting the download links to malware instead of a game.

I looked into it and it seems like I can probably embed a browser playable version pretty easily. In a few weeks we're releasing version 0.15b and I'm going to update the public demo to a new version that bundles in all of the story revisions plus a new scene we added into the prologue. Once that's done I'll embed the new demo into the store page so that it can be played without downloading.

MC is renamable

IIRC Windows Defender blocks all unsigned executables by default. In general you can always do More Info -> Run Anyway if you trust the source. We might also host a browser playable version here on itch at some point.

No NTR or cucking is planned

The links we posted on Mega shouldn't require a key. Is it one of our links or from a different upload site?

Yes but it's really hard to estimate how much. The way we estimate play time is by taking the average reading speed (238 wpm) and just dividing the number of words in the script. It's not a perfect way to measure since it doesn't include time spent watching scenes or animations without dialogue but it should be a good ballpark number. Final script will probably be at least 75,000 words or 315+ mins but honestly I have no idea.

Password is 'RIPHARAMBE' and unlocks all of the scenes in the replay gallery

Journal in the gallery is going to have one. For now though prologue branches into 5 paths depending on who you go to the festival with then rejoins at the end of act-1.

Just music and environmental sound effects. We probably won't be able to add voice acting or h-scene sound effects.

Buying it once as early access gets you the whole game when it's finished. We're not splitting it into different chapters or anything.

Basic roadmap is:
v0.01-v0.10 | Prologue (Free Demo)
v0.11-v0.15 | Main Story Updates
v0.16+ | Romance Routes

We still have zero interest in adding NTR

(1 edit)

Right now there's a static impregnation scene in the beginning and pregnant character sprites with multiple stages are viewable in the gallery, but the LI paths won't have pregnancy until mid to late game.

We have one scheduled for tomorrow, then the next one scheduled for the year 2056

We're planning a harem ending but the true ending will be one of the 1 on 1 romance paths.

(1 edit)

The mega links here on Itch.io and posted on our Patreon page are our official upload links and should be safe. 

Yes, next release is a large one and should be done in about 1-2 months

No NTR content is planned

It will be both, but the first MxM scene between the MC & Rithe is planned for version 0.1

There will be individual story endings for each character plus a harem ending depending on your choices in the main story arc of the game.  The harem ending will make more sense when we move past the prologue.

Not yet, it's planned for version 0.10

Here you go dude, thanks for the feedback on the game

I spent some time looking into it today and there's a good chance optimization could be causing the issue.  If I'm right it'll be fixed in version 0.08.

It's planned and can be toggled in the options menu along with all other optional content.  Rithe will be one of the romanceable male characters along with others that will be introduced after the prologue.  

What hardware are you using?  I haven't heard of any other issues yet so I'm betting it's a performance thing.  The game loads in a bunch of huge 1080p png files all at once especially at that first creek screen when I animate the sprites, and tbh I wasn't sure if a phone would be able to handle it.  If that's the case though I'll add some performance settings over the next few versions.

If you're using a save file from a previous version it'll definitely crash, I'm changing how the variables and sprites are handled so it probably won't start working with old saves until version 0.10.  Let me know if that fixes it, otherwise I'll take a look into it.

Two chicks at the same time, man