They'll be unlocked at the end of the game. Each character will have 7 of their own effigies hidden throughout the story to unlock the bonus scenes.
Escape Sauce
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We're considering translating just the prologue to test the waters before we decide what languages to translate to. That's coming after a major rewrite in version 0.21 so it's still several months away, then the full translation would be when we finish the entire game if we can afford to do it. Russian and Japanese are at the top of our list.
It's good to be paranoid tbh. One thing I've seen before on itch is people cloning an existing game's store page to pretend to be the devs and setting the download links to malware instead of a game.
I looked into it and it seems like I can probably embed a browser playable version pretty easily. In a few weeks we're releasing version 0.15b and I'm going to update the public demo to a new version that bundles in all of the story revisions plus a new scene we added into the prologue. Once that's done I'll embed the new demo into the store page so that it can be played without downloading.
Yes but it's really hard to estimate how much. The way we estimate play time is by taking the average reading speed (238 wpm) and just dividing the number of words in the script. It's not a perfect way to measure since it doesn't include time spent watching scenes or animations without dialogue but it should be a good ballpark number. Final script will probably be at least 75,000 words or 315+ mins but honestly I have no idea.
What hardware are you using? I haven't heard of any other issues yet so I'm betting it's a performance thing. The game loads in a bunch of huge 1080p png files all at once especially at that first creek screen when I animate the sprites, and tbh I wasn't sure if a phone would be able to handle it. If that's the case though I'll add some performance settings over the next few versions.