Clean, enjoyable, and gave me the motivation start over three time while it's a simple brick breaker. Well done!
eSeeOS
Creator of
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Very nice work! Nice choices of assets, a lot of kindom's vibes here. Maybe you should reduce dash cooldown as it kill a bit the flow to have to wait on plateform for it to reset. Maybe also a tiny bit too much of inertia. But the fact that I'm able to make such picky comment proove that it's a good work
The Gamplay is very good! The graphism are simple but work very well. But the "R" did not appear on my party so I wasn't able to finish the stage and when I cliked on the "esc" I loose all my progression, which was a bit frustrating.
Also, The WebBroser integration on you game page is too big and I can't access to the "Rate this game" button. However, very nice job!
Very good game with but with a few very frustrating stuff; The R button turning into a X and bringing you back to the menu if you click a bit too late, the lack of a "next level" button when you complete a level (which make me think on the first level that I had to complete it in a specific timing), and I don't no if anyone experienced it, but by playing with mouse, I had trouble to make my second click recognize for the double jump ( which I haven't with touch). However, nice job!
Hi everyone,
Here is the first publication of our association, "Keep the light On", which has been prototyped in one week by d0td0t for the "One ressource jam 2017" :
It's a top-down game, with roguelike mecanics, in a procedurally generated Open-world.
d0td0t could really use some feedback, positive or negative, to help him improve his forthcoming games, as it's only his third prototype ever.
Also, if you think he should push this one further, let us know.
Thanks for watching (and maybe playing) this game.
eSeeOS