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EseMismoBruno

8
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A member registered Mar 09, 2022 · View creator page →

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It was fun. The soul switching effect looks pretty. The tile based movement feels good with the sound, like a game board.

Thanks for the feedback! I want to keep improving the game after the jam so every comment helps :)

Thank you! Had fun learning about cameras!

Took me a moment to understand how to play, but it was very fun! The sun was properly nuked at the end haha

Glad you enjoyed it!

Very human indeed. You even considered the fact that humans usually ingest water through their mouths.

It was very fun to play!

Wonderful asset pack! It's so useful to generate lively levels!


A side note for Godot users: If you can't animate properly the Character Body Spritesheet, that's because you need to subtract vertically the size of a tile to make the sheet be divisible by 20 and subtract some space from the right because the "lift" and "throw" annotations add space to the right so Godot can't divide it properly. The correct sizes for the Body spritesheet should be:

Default Size
Godot Correct Size
16x16927x656
896x640
32x321854x13121792x1280
48x482781x19682688x1920

The modification at the right has to be done only for the Body spritesheet, since the other ones don't have the annotations at the right. For the other spritesheets you should only remove the vertical extra tile to make it divisible. You can edit the files using Gimp or something like that.