Thanks! Also the pixel shifting was caused by me being absolutely talented and (I don't even remember when, how or why, I prbly played around with some parameters) setting the rotation of the tilemap to 0.3, it's too small to actually notice something in a large scale (which I had at first), but big enough to cause problems in a 64x64 jam. .-.
Eslesus
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A member registered Aug 21, 2020 · View creator page →