Can't express how happy I am you even gave the large monsters 4-directional sprites! This means I can use them for tactical RPGs where facing is important!
EsotericOdyssey
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A member registered Jun 25, 2019
Recent community posts
World of Solaria: Enemy Sprite Pack comments · Posted in World of Solaria: Enemy Sprite Pack comments
8bit Retro Graphic Effects comments · Replied to Marumugi4510 in 8bit Retro Graphic Effects comments
8bit Retro Graphic Effects comments · Replied to Marumugi4510 in 8bit Retro Graphic Effects comments
Hey, I purchased these effects as part of your all-in-one pack, but I don't actually own a version of RPGMaker that can use the json files! any chance you could post some gifs of the animations in action? there's many I can't figure out just by looking at the frames alone, like Ani_burst3, or Ani_dark4
ProMeLaGen - Procedural Metroidvania Layout Generator comments · Replied to Logan in ProMeLaGen - Procedural Metroidvania Layout Generator comments
ProMeLaGen - Procedural Metroidvania Layout Generator comments · Posted in ProMeLaGen - Procedural Metroidvania Layout Generator comments
Tiny Tales Pixel 2D : RPG Mega Sprite Pack comments · Replied to Mega Tiles in Tiny Tales Pixel 2D : RPG Mega Sprite Pack comments
Tiny Tales Pixel 2D : RPG Mega Sprite Pack comments · Posted in Tiny Tales Pixel 2D : RPG Mega Sprite Pack comments
Asset Forge community » Meta » Support · Created a new topic how to make a single-poly custom object render both sides
I've been able to make normal custom blocks in blender just fine, but when I try to import an object that's just a single square polygon, it only renders from one side. Some objects, like the sheetmetal in the city tab, seem to be 2d, even if there's "creases" in it, and they render from either side. how do I get a custom object to behave the same way?
You Are Quarantined With Adam Driver And He Is Insisting On Reading You His New Script comments · Posted in You Are Quarantined With Adam Driver And He Is Insisting On Reading You His New Script comments