I think the concept of manipulating the time around the player in combination with an autorun style game is very creative. I know that this is just a prototype, so only one real obstacle in different difficulties were implemented, but is not hard to imagine other obstacles to be implemented that also interact with the speed of the game.
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Hi, since the Rift is used with SteamVR as far as I know, it could be compatible, but some aspects like the Icons on the controller will not work. You also would have to manual assign the actions in the SteamVR Controller menu.
All I can say is, if you have some free time, try it out ans report back. I would be curious as well :)