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EternalJedi

22
Posts
A member registered Jan 07, 2023

Recent community posts

For some reason 2 deflectors never occurred to me, I'll give that a shot!

(3 edits)

Am I missing something on the final Compute challenge? I can get every bar full green, yet 2.0 Laser and 1.0 Kinetics are the only tiers I can get leveled effectively, 3.0 Laser and 2.0 Kinetic start costing way more $ than the maxed out computing produces around column 5, and Sector 18 boss 1 shots 2.0 shields.
Update: Found something busted enough to get me one-shotting up to sector 20, but now even that DPS isn't keeping up and the normal enemies are one-shotting me before I can get to the boss.

Would it be possible to have a setting that has Weapon/Shield cores remember their branching settings between resets? Like if I want to loop with my same loadout but not have to manually select Fire Rate Synergy on the missiles if it was selected before the reset.

ohhhhhhhhhhhhhhhh

Is the way to get the "Who would try to cheat an achievement???" secret achievement to ask how to get it in here? XD

Do the XP multiplier and Crew Skill upgrades purchased with Scrap and Void persist through prestige or reset?

Alpha caps at 41, Beta at 46, Ceta at 51, I'd assume Delta will be 56, and so on

There's a cap on Alpha too, I guess just because those are the first 2?

ohhhhh, gotcha, okay that's good to know ^^

(1 edit)

That's where I'm stuck, I can get to the boss of sector 14 but not past it, and I can't seem to squeeze any more DPS out unless I'm missing something. I'll give your method a shot and see if it makes anything click, thanks!

Can I get a short summary as to what each base building does during the challenge? I feel like I'm understanding it but I'm having issues completing the 4th level of the base challenge.

Also, really like the synergy changes, it lets me have a (very not optimal but fun) full suite of missile launcher spam XD

An option to set Reactor consumption based on VM per second would be cool

An upgrade to Synth that lets you queue things better would be cool. Like split Synth 1 and 2 from 3 and 4 so I can have 1 and 2 Smart Synthing Circuitry and 3 and 4 Smart Synthing Focusers without 1 and 2 taking all of the Alloy since Circuitry is cheaper and preventing 3 and 4 from ever making any Focusers.

For the Unbound Research, some sort of progress indicator to go up to the next tier would be cool, like how long/how many points needed to go from 1x to 2x, etc

Another for the suggestions box: Shard Drop Rate in Sector Data updating to show actual % chance based on current buffs you have?

I'll keep an eye on it, try and pin down what I do before it happens

Unsure what's causing it, but the module costs I have pinned to the Synth screen change the order they're in. Like, I'll pin them in order left to right but now the Salvage Gain module cost is on the far right

No worries, making it match the UI order makes much more sense XD

Just for the suggestions box: Some sort of indicator for what turrets are where on the ship customization screen. Something like numbers on the ship graphic?

Will do!

(2 edits)

Something might be slightly off with the running in the background bit, when the "Resources Gained While Away" window pops up it turns off all of the reactor modules. =)

Update: It was doing it with consistent repeatability, but now it's not, but I haven't refreshed the page since. Will keep an eye on it.

Update2: okay, I'm not sure how much leeway there is, but it seems like if your Void Power Generation per second is not far above your consumption (example, I currently have it operating at around 2 void power generated per second  more than is being spent) and the reactor modules get turned off when the window pops up