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습작(習作, etude87)

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A member registered Jun 24, 2015 · View creator page →

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I hadn't known that there would be such a problem since I hadn't used RPG Maker or the Ruby language for a long time.

It would have been nice if I could provide the perfect logic as the first comment, but at the time, it was not an environment where RPG Maker could be run, so I couldn't verify it, so this problem arose.

In the code in the previous comment, the part that used Math.rand() * n was modified to use Random.rand(n). I checked whether the logic works normally in RPG Maker VX Ace, so there should be no problem now.

I hope this has been helpful in creating your work.

(2 edits)

Perhaps if you override it like this, it will randomly select the name of the array when calling the background image.

class Scene_Menu < Scene_Base

  def create_menu_background

    menu_bg_list = ['menu_bg_A', 'menu_bg_B', 'menu_bg_C']

    @menu_background = Sprite.new

    @menu_background.bitmap = Cache.system(menu_bg_list[Random.rand(menu_bg_list.length)])

  end

end

DevilDimos, thanks for your comments.

I added an event script command to initialize the fog of the current map and updated this script to version 1.3.8.

Enter reset_fog in the event page script field.

Good luck in your game-making activities.

(1 edit)


That is a good offer. It is a very simple function.
However, it takes a lot of effort to provide it in the tool. It is difficult to change the tool.
So, attach a script that provides the function. Edit the 'icon_index_list' hash, and edit the command list with the list of icons you want.
Thank you.

Ok, I sent you order information via Twitter DM.

I purchased this asset from Clickstore, and it is still in version 1502. Did Clickstore end support?

No download key for this game too.