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Jason Christopher Burrows

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A member registered Sep 20, 2016 · View creator page →

Creator of

Recent community posts

Hi, thanks for the feedback.

After some delay, the next version update of the game will be released soon. With it comes completely new layout that is much more printer friendly. I am also not apposed to making a print friendly version as well.

Hi Aaron. The project is absolutely still active! I am planning on releasing a new version by the end of the month, if all goes well. With that, all written material, including the Nadir, will be completed.

Thank you so much for this comment and playing the game on your stream, it made my week! I enjoyed seeing the story you could tell with the game and I really appreciate your honest feedback. I hope you play again and can reach Salvation!

I have added a few more copies. Enjoy!

Hi TF,

This is a fantastic addition to your dungeon generation procedure! I already used your original blog post as a basis for the procedural dungeons in my adventure module, Downrooted. 

I cannot recommend this enough!

Please tell me about your games and if anything felt like it needs tweaking.

Please let me know if you find anything in the PDF that needs correcting.

I have just added some more!

Thanks for the kind words, Alfred.

I do not have any plans for a print run at the moment, although I am open to the idea in the future. Right now I am focusing on updating the game and supporting it with some free optional add-ons.

Thanks for the kind words.

I am working on intergrating starships and their modules into the economy for the standalone version. I'm testing a couple of options.

1. Price per number of module slots with a percentage resell value.

2. Separate currency for starships. 

3. Different factions who reward specific ships/modules.

To zine or not to zine. That is the question.