Thank you for your reply. I am going to try to change the mesh. Thanks!
eusthace
Recent community posts
Thank you for your reply.
I am exporting a tree from Asset Forge using Unity preset (FBX).
Then dragging file into my Unity project.
I've added a terrain, then from Inspector > Terrain > Paint Trees > Edit Trees > Add Tree, then I am dragging asset to Tree Prefab and changing Bend Factor to 1. Finally I am getting error:
The tree Tree couldn't be instanced because the prefab contains no valid mesh renderer.
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
Thank you again for your help.
Hi,
I am trying to import a tree model from asset forge into unity and use it as a tree for my terrain.
It seeems that is not as easy as I thought, I am getting this error:
```
The tree Tree couldn't be instanced because the prefab contains no valid mesh renderer.
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&
```
Any help?
Thanks, E
Hi,
I am a 41 years old developer, I've implemented some games in the past using Corona, Phaser and Torque3d (I have 20 years of experience in the enterprise world).
Now I have some game ideas and I would like to partner with an Artist/Illustrator in order to implement games using GameMaker and try to run Crowdfunding Campaigns together.
Let me know if you want to have a chat.
Discord: Eusthace#2144