Thanks!
Evalina
Creator of
Recent community posts
Very nice game, and quite fun! Has an extremely close feel to old SNES games and very early computer games like Fairy Godmother and Chip's Challenge, which is awesome. I had a few problems with movement and collision, that being there were quite a few times where my ship would sit in the ocean and I would be clicking the hell out of the screen and it wouldn't move for a good 10 seconds, and there were many times where I couldn't pick up people in the water. I would have to sit on them for a while for them to be added, or go away and come back. Both of these things contributed to my death in the final round, so that was slightly frustrating. There were also a few times when treasure and people would spawn too close to icebergs to be collected. All in all though, it was awesome! I enjoyed the story that went along with the game and how it built up from being easy in the first round to difficult in the third, and the small bits of dialogue that began each level. I'd almost hate to give you any suggestions because I wouldn't want anything I said to ruin how the game feels, but I would suggest to make an instruction page within the game rather than in the comments. It was easy to miss because I look at the comments after I play the game! Along with this, I am also excited that you made it in GameMaker! I also use GameMaker (and put in a submission too!) and this game has shown me a completely different route I could take with future games, especially since I'd love to recreate the early game feel as you have done. Very well done, and I'd be excited to see more from you!
Hello! It's nice to see another game made in Gamemaker! (I made my submission with Gamemaker too.) First things first, this is a very cute game and I love how it looks despite the limitations, but I don't quite think you stayed within the 10 color guidelines! Each shadow gradient counts as an individual color according to the host of the game jam. Even so, it looks awesome. One major problem I had was that your game crashed and ran an error message after I ran around for a bit and threw some skulls. I coped your error message for you so you might be able to see what went wrong. Other than that, it was a touch hard to stay on the path especially since the character moves slightly further than you tell it to with the arrow keys and it was difficult to aim and hit the ghost. It would be awesome to see this game where it played easier and perhaps with some power-ups of some sort to give it flavor! I know you said this is a very rough Alpha build and I respect that, and there is definitely a ton you could do with this idea! Can't wait to see the Beta, and keep up the good work!
Here's your error message!
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Create Event
for object obj_ammo:
Unable to find any instance for object index '0' name 'obj_player'
at gml_Object_obj_ammo_Create_0
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Object_obj_ammo_Create_0 (line -1)
called from - gml_Script_instance_create (line -1) - <unknown source line>
gml_Object_obj_zombie_Alarm_5
This game has a lot of potential! I enjoyed the idea and I love grapple games like this, however there were a few issues. There were no instructions, the grapples wouldn't always disappear, and the player and the grapples would glitch through the ground. Along with this (though much more minor) I had no obvious way to exit the game while in full screen and the player was a touch slow for the moving platforms. I would be interested in playing again once a few bugs were hammered out! I loved the color choices and how the game progressed after I did manage to progress a bit. Keep up the good work!
At the beginning of my game, I want to add less than 30 seconds of narration to explain the premise of the game and that's it. Text would be extremely difficult because of the resolution, so narration would be the easiest ( and dare I say, most minimal) way to do it. However, would this break the rule with the music and sound? If it does, how could I do this and stay within the Jam parameters? Thank you!