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Evan Sampson

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A member registered Sep 30, 2019 · View creator page →

Creator of

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Ha! I used Unity tags for the collision logic and evidently did not mark the doors up correctly. (they were the last thing I did heh)

I like that the first platform can't be fully flipped. Good tutorialization!

Big fan of the art style!! Would love to know which assets you made and (if any) which you got online or had made before this jam?

The enemy robots are Macaulay Culkin and it's supposed to be a house haha

This is rad but what the heck is a neph?

Love the art style. I do wish the momentum gained while moving on the ground was preserved when on the wall. As it is I feel like I'm sticking to the wall moreso than running on it.
Really dope game tho!!!!

fun puzzle game! I like the idea a lot. What things were in your giftees letter?

one thing i think could be improved is the graphics. I love the pixel art, but it's all blurry! If you turn off compression and set the filter mode to 'Point' it'll remove that blurriness.

Well done!

Really neat idea! I'd love to see this fleshed out some more :o
Only small criticism of this particular build is that (at least in my browser) the alt key takes focus away from the game. In other words, I have to click the unity player again to keep playing!! A different key, perhaps?
Again, great work!

Love the art! The camera is a little disorienting when you jump, not that you really have to jump haha.
How did you encode the dialogue? I've used yarn files before, but I'm not sure what other options there are.

What engine is this made using?

reminds me of ski free heh. What were some of the requests made by the giftee?

Who did the music? Well done!!

Cow! Udderly amazing!!

Jokes aside, I didn't know pico 8 could do persistent saves like that. I presume the engine handles that by plopping a cookie in the old browser?

Love the line "I'm a folder for folders"