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everlongrpg

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A member registered Feb 01, 2022 · View creator page →

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Thank you for the bug report, Gullars!

I must have tinkered with the music playback speed years ago when I was still thinking of doing a remastered soundtrack version, and failed to change the tempo of the battle music restore code to the proper value.

Please install the new patch v3.36 in the download section to correct this bug. Unzip the patch file contents directly into the main Everlong folder to overwrite some old files. Once back in-game, open and close the main menu to reset the battle music to the correct speed.

Let me know if you encounter any more bugs as you play through the game! It's been a few years since the last patch, but I still have all my tools ready to fix any issues.

(2 edits)

Yep, you're absolutely right, that's the debug room. The fight crashes because if the game doesn't start correctly, certain variables aren't initialized.

That's my fault for uploading the wrong version. I pulled a file from my archives without checking whether it was a correctly packaged release. 

I have since replaced that file with a brand new installer for v3.35 of Everlong. I recommend yourself and any players that attempted to play the v3.50 download remove that installation, and then reinstall the new download from the main page.

Thank you for bringing this error to my attention! There hopefully should be no issue with this fresh version, but let me know if there's any more problems!

Yeah, this is unfortunate, and would be a much appreciated addition if the author is still maintaining this plugin. I would attempt a compatibility patch for Visustella 8 direction movement myself, but the code is obfuscated, and understandably since this is a paid plugin.

Another welcome update would be tileset notetag usage, instead of having to tag every single map.

TSR, you still around and have any time to spare to help us out?