The irony in your comment is palpable.
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I love the game so far. If you're open to suggestions I came up with a few:
Right now you're able to interact with your fishing buddies while you're sitting without getting up, however you cannot interact with both; Only the one that is considered 'nearest', and the game can actually be rather finnicky if both buckets are placed too close together even when you're standing. Is it in any way possible to add code that prioritizes interacting with the closest one that currently has a fish in it?
It would also be really nice if we could organize our inventory better. Like right now I have a single piece of chalk that separates my two buddies since they're organized strictly by most-recently-acquired rather than by type. And while you could fix this by making different 'bags' or categories that the different kinds of tools could be grouped into to reduce clutter, I think it'd be cute and very fitting to instead have props like a chest cooler we can put all of our different drinks into instead of that for example. Maybe this could be a way of sharing our drinks with others instead of using letters? I'm not sure. I think it'd be really cute, creative, and very much fit the aesthetic the game is going for though.
I'd also love to see skirts or dresses be added, if those are at all possible.
Also, I'd like it if when the game is in borderless windowed mode that it isn't always on top; That kind of defeats the purpose of being borderless windowed at all.
This game has been really really fun to play with friends. I've had a blast and it was very clearly made with love. Good job!
Copying this comment here as well:
This was a really neat visual novel! I feel like the gameplay is a little tedious though. It starts to feel much less engaging about half of the way through.
Because of this and in addition to other things, I've only found two out of four of the endings and I'm not sure how I'd unlock the others because of the limited interactivity in the game.
In the subway, I'm not sure if so much of the graffiti is supposed to say (something along the lines of) "This looks like very old graffiti" when you examine it. Also, I'm not sure if you're supposed to be able to read the scripture written in kanji in the second-to-last level. It takes up a big portion of the wall like the text in the movie theater did, but there's no way to examine it and read the contents of it if you're an English speaker. Also, around this level and the one after it feels like performance and framerate dropped significantly—and I actually own a really beefy computer. That could have been a figment of my imagination though. Overall, I still liked it however! Thank you very much for making it. :)
This was a really neat visual novel! I feel like the gameplay is a little tedious though. As pickled peanuts mentioned, right at the end of the subway is when it starts to feel less engaging.
Because of this and in addition to other things, I've only found two out of four of the endings and I'm not sure how I'd unlock the others because of the limited interactivity in the game.
In the subway, I'm not sure if so much of the graffiti is supposed to say (something along the lines of) "This looks like very old graffiti" when you examine it. Also, I'm not sure if you're supposed to be able to read the scripture written in kanji in the second-to-last level. It takes up a big portion of the wall like the text in the movie theater did, but there's no way to examine it and read the contents of it if you're an English speaker. Also, around this level and the one after it feels like performance and framerate dropped significantly—and I actually own a really beefy computer. That could have been a figment of my imagination though.
Overall, I still liked it however! Thank you very much for making it. :)