Current no plans to release on Steam :)
EvilGoblinsGame
Creator of
Recent community posts
Hi there!!
1. Yeah there are definitely going to be a lot of huge monsters in the game with NSFW animations!
2. Will look into tentacles too, but they may come later..humanoid monsters will come first!
3. Spiders are cobwebs are coming later too, like tentacles.
4. Currently pregnancy and giving birth are not in the plans..but will be open to it if enough subscribers demand it
5. Save files will be implemented in later builds, once the world is more fleshed out.
6. Scalability settings will come later too, currently it is causing more problems than it solves, so I have left it out for now.
7. The game is tested on i5-13600K and RTX-3060. So it should run smoothly on even older PCs.
Thanks!!
BTW, keyboard and mouse are currently the only way to play the game. The game's control mechanics will have to change significantly for controllers to be supported.
As for the animation, a lot of newer games are using what is known as motion matching to have super smooth animation transitions (like Black Myth Wukong). Will definitely look into that when the game matures .
As for cloths, yes, the plan is have a something like Soulcalibur cloth and armor break after critical special attacks by the enemy. So it won't be tied solely to health. That will come after more NSFW animations are added to the game.
Thanks for the great feedback!
What would you suggest for improvements to the controls? I'd love to hear suggestions!
Dialogue definitely needs more polish, I agree
As for the clothing damage, currently stagger finishers by the enemies seem to be the best way forward, since there are only about 3 layers of clothings to be destroyed..haha. Might add some cloth tears later for successful enemy attacks..
Currently the NSFW finishers can only be triggered without nearby walls and other goblins nearby - this is to prevent characters glitching through walls, and failed animations (goblin thrusting at the empty floor for example..LOL)
In future builds, with better environmental awareness and enemy AI, these limitations should be fixed.