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Exas4000

12
Posts
8
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6
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A member registered Jul 10, 2022 · View creator page →

Creator of

Recent community posts

Thank you!

Would it be possible to commission additional tracks to fill the gaps in a game project?

A bit confusing. Seems like it could be improved to be more intuitive and complete.

This was cute. Stealth mechanic caught me off-guard but was awesome to play around!

You know that moment when you are perusing for music and you keep circling back to banger tunes by a specific person? Pretty sure this one and a few others music pack will go in my cart, as these sound perfect for various types of games. 

Thank you so much for the track!
The somber tone really helped the atmosphere for my project!
https://exas4000.itch.io/epp-last-ember

:) quite nice to stumble upon other people's work. Good job

after a quick dev panic, we now have the game fully playable! Sorry for any inconvenience.

:D good job there! the water effect is awesome

a bit confusing, but seems like a solid base for something greater. The day/night aspect is a nice touch but did not leave me enough time to learn how to brew potions.
My personal feature request is more QoL stuff, like a tutorial and a way to get feedback when we do successfully use the cauldron/collect plants.

Tough for me to get started, but reaching lv9 at least once was a blast

Thank you for your input!

The speed part is certainly something a lot of people have been asking to speed up XD This will be hasten soon enough.
The quality of life for selecting a new bloc is something i did not think about! Going strait to my irl todo list of features! thank you for it!

And for story part, my 2.5 week development sprint did not allow me to code a mini-cutscene system on the puzzle scenes. Puzzle 1 being the main tutorial, 2 and 3 introducing Ouran the druid, 5 and 6 being wyvern specific and 8-10 being the part where we indeed introduce the gargoyles.