How much did you played it ? haha
Exkyo
Creator of
Recent community posts
Nice very short demo.
Don't know if it's a bug or just not implemented yet but triple shot and dash are just not fonctionnal, plus you can buy them multiple time for no reason.
There is a bug where the "castle" in the top of the arena don't have hitbox so you can move underneath it.
Suggestion :
-Bigger monsters should drop more gems.
-More building to build in the arena like towers that can help you shoot the ennemy and that you could upgrade too, upgrading castle to get more soldiers, moat or ditch to slow down ennemies ect.
-More things to buy when you die to get stronger next time, like upgrading your attack speed, movement speed, shoot 2 arrows then 3 (should be very expensive), maybe spells or more weapons.
-Other than upgrading your heroes, upgrading your arena could be good, like "start the game with 5gems, then 10 etc" or "start the game with 1 tower"
-We could also imagine a mine building that you could buy in-game with gem, that give you 1gem/10sec, then 2/10 sec at level two.
-Maybe try to make ennemis a little bit faster, and simple particle animation when you shoot an ennemis if you have the knowledge to make it. That's "simple" and make the game much more dynamic.
-You could add boss that appears every 3 or 5 waves, when you kill them you get a random special bonus or object, usefull to give more replayability to your game
As a game dev, I made severals rogue-like games like this one, thoses are simple and non-original features common to many rogue-like games, but hey, if they are so common it's because they are good :)
Hi ! I was not excpecting to have that much fun when I first launch the game :)
That's actually funny and if you add a bit more content and visual effect the game could be even better :)
Maybe with a bit of roguelike genre, for every round you do you get 1 star that can be spend to get bonus ^^
Nice little game ^^
So, i have been playing your game for 2 hours.
I really love the looks and sound of the game. I did the 2 first donjons, but as the 3rd don't have healing possibility it is pretty hard. To end it i will have to do again and again the first 2 donjons and i don't have the motivation as it is really repetetive (no random donjon for exemple) (or no automatic system like player moving itself to monster slowly and then you can upgrade the speed with gems, or maybe posibility to start with 10 money, then 20, 30ect.
You just have to farm to get 50money then do first boss then second then you get somes gems and when you do that 5 times you can get 1 upgrade but you will need so much more to do that 3rd donjon ^^
Except that, i loved your game :) and as a first game it's really impressive, the job you did.I make games too so i know the times it take to do one simple thing, especially if you are starting. Don't know if you did the sprite by yourself, it looks like so congrats if you did :)
Je peux trandire en français si tu veux je suis français et j'ai cru comprendre que toi aussi ? (pas sûr)
You must have been working a long time to make this game !
I really like the fact that it's hard to progress, it makes the feeling way better when you achieve to get a new weapons for exemple :)
Nice game
EDIT : Btw i've been playing more than a hour now and still have no idea how to unlock blueprints so i'm a bit stuck